Mercule
Adventurer
Druids revere nature. Rangers USE nature.
While I prefer my Ranger with spells, I often dance around the "no spells" camp. Why? Because they became Druid-lite. That's not what Rangers are. As [MENTION=22779]Hussar[/MENTION] says, Rangers use nature -- even if that use is entirely benevolent. The way Rangers work with spells should be, in-game, much closer to Wizards than Druids. The Bard is probably the closest, in truth. Bards harness the power of song and verse to cast arcane spells. Ranger harness the power of nature to cast arcane spells.I have a feeling that people who don't like Rangers with magic think the solution is a specific ranger archetype with magic for people who like it - it should make Greeks and Troyans happy.
I'm using the term "arcane" to mean that the caster has uncovered "hidden knowledge" that allows him to do magic. This is opposed to divine magic, which would involve acting as a conduit for a higher being, force, or ideal. Clerics, Druids, and Paladins are divine casters. Every other class in the PHB is arcane -- though you could make a case for Warlock being divine, depending on campaign fluff.
Agreed. This, alone, makes the first UA version of the Ranger a non-starter, for me. It cheapens both the Ranger class and the Battle Master sub-class.I think using Battlemasters Manuvers is a disservice - it makes the Ranger more like the FIghter, instead of ts own thing.