welby
First Post
I played my 5th level crusader for the first time this weekend. My goal of this character was to soak up as much damage as possible. Mission accomplished. Crusaders can take hits like nothing else. And if this was all he could do, there wouldn't be a problem.
My other party members are a 5th cleric and a 3 wiz/2 rog. Unfortunately, I completely outshown them. The cleric never needed to heal since revitalizing strike healed quite a lot. Foehammer and Charging Minotaur allowed me do sweet damage for my level. With the extra granted maneuver feat, oftentimes the maneuver I wanted to use was available to me. The abilities themselves aren't all the overpowered, but given the virtually unlimited times I can use maneuvers (just a few rounds on cooldown) it just gets silly.
One thought I had was that at 5th level I'm theoretically at my most powerful since I do not have additional attacks yet and the abilities all take standard actions. Another thought I had was that maybe crusaders aren't good in boss battles due to the boss' typically higher AC coupled with the crusader's need to hit to use his abilities. But right now, compairing the crusader to a equal level fighter/barbarian/paladin it seems that the crusader is grossly overpowered.
I don't want to be an overpowered character, but the crusader does have what I want in a class. What do you guys think? As crusaders gain levels do the scale more appropriately? Have you noticed them being balanced at 5th level and I need to work with my DM to exploit more of his weaknesses? Looking for thoughts, ideas, or past experiences.
My stats are below, thanks.
Human Crusader 5th
str 17 dex 12 con 16 int 12 wis 12 cha 11
AC - 22 HP - 59
fort +8 ref +3 wis +3
maneuvers - Crusader's Strike, Stone Bone's, Leading the Attack, Charging Minotaur, Foehammer, Shield Block, Revitalizing Strike
stances - Martial Spirit, Roots of the Mountain
Feats - Stone Power, Extra Granted Maneuver, Vital Recovery
My other party members are a 5th cleric and a 3 wiz/2 rog. Unfortunately, I completely outshown them. The cleric never needed to heal since revitalizing strike healed quite a lot. Foehammer and Charging Minotaur allowed me do sweet damage for my level. With the extra granted maneuver feat, oftentimes the maneuver I wanted to use was available to me. The abilities themselves aren't all the overpowered, but given the virtually unlimited times I can use maneuvers (just a few rounds on cooldown) it just gets silly.
One thought I had was that at 5th level I'm theoretically at my most powerful since I do not have additional attacks yet and the abilities all take standard actions. Another thought I had was that maybe crusaders aren't good in boss battles due to the boss' typically higher AC coupled with the crusader's need to hit to use his abilities. But right now, compairing the crusader to a equal level fighter/barbarian/paladin it seems that the crusader is grossly overpowered.
I don't want to be an overpowered character, but the crusader does have what I want in a class. What do you guys think? As crusaders gain levels do the scale more appropriately? Have you noticed them being balanced at 5th level and I need to work with my DM to exploit more of his weaknesses? Looking for thoughts, ideas, or past experiences.
My stats are below, thanks.
Human Crusader 5th
str 17 dex 12 con 16 int 12 wis 12 cha 11
AC - 22 HP - 59
fort +8 ref +3 wis +3
maneuvers - Crusader's Strike, Stone Bone's, Leading the Attack, Charging Minotaur, Foehammer, Shield Block, Revitalizing Strike
stances - Martial Spirit, Roots of the Mountain
Feats - Stone Power, Extra Granted Maneuver, Vital Recovery
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