filthgrinder
First Post
A good thread. For me, a lot of what I hoped would happen with 4E has not emerged, which has saddened me a bit. I tend to think of each edition as an opportunity to bring new people into D&D without the baggage that years of books and supplements bring. To that end, I'd say 4E has been a bust: no attempt has been made to market the product to people outside the game's base, when, arguably, many changes have been made to gameplay to make the game more friendly to these folks. That makes me sad.
Just some anecdotal evidence, so make from it what you will, but 4e brought me back, and gain new players (everyone in my group). I stopped playing around '96, and then played one session back when 3e came out. I hadn't played since then. However, I saw stuff about 4e on regular websites I visit, so I took a look. I read the preview books and I was hooked. I liked the changes so I got back into D&D. With that I brought my five players to D&D. So 4E did bring in some new players...
I've also noticed that players need to have a bit better grasp on the rules, by and large, than they did in 3e. This is only a little surprising to me. A slow player can make a whole combat drag.
Definitely yes.