I think there was a Kickstarter for thatWe should do our own UA.
We should do our own UA.
Cool.![]()
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They did say they would release UA related to the 2024 Anniversary edition. So I expect will start to see UA again later this year / the beginning of next year.I'm guessing they may be working on the updated 5e to be released in 2024.
There is a lot of creative content with Level Up and the DMs Guild. Is Wizards allowed to poach ideas?
More like next year: no doubt they are planning, but their product development turnaround is 12-14 months so I don't reckon we we will see anything until 2023 as they ramp up.They did say they would release UA related to the 2024 Anniversary edition. So I expect will start to see UA again later this year / the beginning of next year.
To be fair, none of the 5E sourcebooks needed public playtesting. But they kept doing it, presumably because it worked well for D&D Next, still provided useful feedback, and also worked as PR.I think it's just because the next couple of products didn't need public polls: Monsters of the Multiverse and the Critical Role book.
My guess would be yes. Given where the brand and business is now, some free publicity and unpaid beta testers are probably no longer worth letting the public see (and later critique the finished product based on) the various draft mechanics they want to test, the way they were before the edition came out.It'll be interesting to see if this is the approach going forward for the 2024 revisions - public playtests only of tiny, specific elements, with most of the decision-making made internally.
The Elemental Evil guide was not playtested, and SCAG had several elements that were not playtested in advance, as did Wildemount. And it could be that the limited tests for MotM provided enough data to make the case for it. Also, MOTM might itself be the test, to see how it is received as a variant, before the reiterate core rules changes based on feedback.To be fair, none of the 5E sourcebooks needed public playtesting. But they kept doing it, presumably because it worked well for D&D Next, still provided useful feedback, and also worked as PR.
MOTM was the first deviation from this pattern, outside of special situations like Acquisitions Inc or Wildemount. For whatever reason, they apparently didn't see value in testing any of MOTM's changes publicly - save two races, one of which was misrepresented as a variant.
It'll be interesting to see if this is the approach going forward for the 2024 revisions - public playtests only of tiny, specific elements, with most of the decision-making made internally.