D&D General 6E But A + Thread


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You mentioned that it felt unrealistic that a troll could attack so many times during a round combat, I tried to frame the combat where each participant made their attack and the troll responded by lashing out as it got hurt.
The nature of combat, particularly in grid play and the turn base informs a static like perception. Like I can see a lumbering troll flailing about as each of the party members inflict damage....it just doesn't always translate well when we are dealing with mechanics.
Perhaps you didn’t see the post I was responding too. We were talking about a monster getting multiple full turns and the idea of getting 1 turn per PC.

That didn’t work IME because the troll had a full turn: movement, action, reaction for each PC. That means it had something like 180’ of movement, 12 attacks, 6 bonus actions, and 6 reactions in 6 seconds of action. Each of those attacks could push you, knock your probe, or grapple you (if it didn’t use its club) + a bonus actions fling if a target was grappled.
 






3e, and to a greater extent 4e and 5e, made sneak attack far too easy to use; Rogues could do it almost every round and even from range. Hence, Rogues became the main damage dealers.

1e-2e had backstriking, where a Thief had the potential to do a big whack o' damage but probably only once per combat unless the circumstances were quite favourable...and it had to be melee, no ranged backstrikes.
In fiction, rogues often are the main damage dealers. A fighter has to get into an exchange of blows in stories and a fight can take a while (unless it's against a mere henchman or unimportant character, in which case it's a quick hack), but rogues typically just kill someone with a slit throat or knife to the gut or a, well, backstab. Even the toughest foe goes down instantly when the fictional rogue hits.
 

I see this as an issue with modern D&D.
It's been a possible issue since early D&D.

Clerics were always close to Fighters in defense. It was always DM leaning on treasure and a policy of giving the Fighters first dibs on armor which kept in minor.

But the overt hidden bias for warriors has diminish with every year in multiple RPGs.
 


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