HD healing add Con mod but it it's added to your max HP unless you have the Tough feature.That rather guts Con as a useful stat; how do you prop it back up?
Plus Con saves and returning Endurance skill.
HD healing add Con mod but it it's added to your max HP unless you have the Tough feature.That rather guts Con as a useful stat; how do you prop it back up?
Perhaps you didn’t see the post I was responding too. We were talking about a monster getting multiple full turns and the idea of getting 1 turn per PC.You mentioned that it felt unrealistic that a troll could attack so many times during a round combat, I tried to frame the combat where each participant made their attack and the troll responded by lashing out as it got hurt.
The nature of combat, particularly in grid play and the turn base informs a static like perception. Like I can see a lumbering troll flailing about as each of the party members inflict damage....it just doesn't always translate well when we are dealing with mechanics.
This only matters if you use XP. Milestone/story progression leveling takes as short or long a time as you want.--- having to train for each level slows the pace of levelling
How is that not fun?Or, you could just make the game fun...
I really dislike milestone. I do it under duress.This only matters if you use XP. Milestone/story progression leveling takes as short or long a time as you want.
The previous poster presented them as the fiction. If so, they're pretty weak IMO.Those are there just there to tell you what the power looks like so you can describe it to the table. What's the problem with that?
I see this as an issue with modern D&D.In modern D&D isn't only 1-2 AC more and 1-3 HP more per level.
Clerics wear the same armor and are only 1 HP lighter.
That's the bigger deal. Fighters aren't that much tougher unless the DM helps them.
In fiction, rogues often are the main damage dealers. A fighter has to get into an exchange of blows in stories and a fight can take a while (unless it's against a mere henchman or unimportant character, in which case it's a quick hack), but rogues typically just kill someone with a slit throat or knife to the gut or a, well, backstab. Even the toughest foe goes down instantly when the fictional rogue hits.3e, and to a greater extent 4e and 5e, made sneak attack far too easy to use; Rogues could do it almost every round and even from range. Hence, Rogues became the main damage dealers.
1e-2e had backstriking, where a Thief had the potential to do a big whack o' damage but probably only once per combat unless the circumstances were quite favourable...and it had to be melee, no ranged backstrikes.
It's been a possible issue since early D&D.I see this as an issue with modern D&D.
I prefer it, but then I prefer arrays too, probably for much the same reason (speed and simplicity)I really dislike milestone. I do it under duress.