TwoSix
The Year of the TwoSix
Oh, for sure. I have concerns that a new edition will be built specifically to be tailored to an online/subscription based model, with well-defined, chunky game pieces (all classes and subclasses, not a lot of feats and spell lists) with relatively little granularity, designed for a play model where a table blasts through the new module every 3-6 months and then switches to a new module to play the new "Season of Roblox" subclasses.Sure you are right, its more that I fear that the "its implemented this way" could in the end really influence 6E which I would find a bit sad. I had not thought about that before, so the argument was a bit of a shock.
Of course being optimistic about 6e (that its a completely new innovative system) is better than just fearing the worst.
I only have some concerns because I think a lot of those ideas are actually pretty good, but I like shorter games with high character turnover.






