Because it was a radical change in direction (and the new direction was arguably 'backwards'). Fanatical 4e fans would not have liked that at all.
I know I didn't.
Again we could go back with examples but it would be pointless... so you keep painting fans of 4e in the victim role
I don't see how you can, I one post, claim that calling 3.5 fans fanatics and implying that they rage-quite over a new edition was painting 4e fans as a victim, then turn around and claim that calling 4e fans fantatical, and coming right out and saying they ragequit over essentials /also/ paints them as victims.
Or is "you're painting 4e fans as victims" just a standard, all-purpose come-back?
if that's what floats your boat, it's of little consequence to me how you choose to remember the 4e edition wars.
Yeah apparently no one could force me to have fun with hour+ long combat, short but numerous condition tracking, and flavorless crunch either... *shrug* but now I have 5e and I am having fun... sorry yours didn't take.
I'm having a great time running 5e. I run it very differently than 4e, more seat-of-the-pants snap rulings and filling in the sandbox in front of the players, and using DM fiat to keep everyone involved and relevant - but those are skills any DM who started in the 80s was likely develop, it's nothing special. I find it more fun to run than play, just as I found 3.5 more fun to play than run, and 4e fun from both sides of the screen. Each to his own.
But hour+ combats? Had those in 3.5 all the time. The group I played 3.x with for years averaged 3 combats per 8 hour session in 3.5, and 3 combats per 6 hour session in 4e. The main difference was that players' turns were closer to equal in duration in 4e, while in 3.5 certain players would take /much/ longer turns (a phenomenon that re-surfaced with Essentials and in Next - though, happily, not so badly in 5e as in certain Next packets). Heck, I played Champions! for years - a one hour combat seems fast.
Short-term condition tracking? Yeah, it helped to have chits or rings to mark them, but it was a lot better than sitting out whole fights because you failed one save or having an exciting boss fight reduced to the drama of sawing down a tree.
Flavorless crunch? Flavor in 4e was like rules are now in 5e, you're invited to change 'em as you like.