In any context there is a difference between intransigence and indifference.
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It is like you are saying that everyone who didn't like 4e was some hateful radical.
I feel you have missed my point. When it comes to the purchase of luxury consumer goods, the concept of
intransigence has no work to do.
Describing someone as "intransigently" refusing to buy 4e books
can't mean anything other than that a person chose not to buy those books.
This is what happens when a judgment label (like "irrational") is applied to a given reason, and then argued over.
People have reasons to like or dislike 4E. Why is it important if it's rational or not?
<snip>
Unless there's some unspoken criteria for rational behaviour underpinning the roleplaying of elves with pointy years that I'm unaware of.
Absolutely. Some people chose not to buy a luxury item for leisure consumption. End of story. It's something that has interesting commercial significance for WotC, but it has no moral or normative significance.
pemerton, here's a question for you: Why do you think there was such vitriolic edition warring around 4E? What is your explanation? Or do you question the assumption that 4E was particularly prone to edition warring?
What do you mean by "edition warring"?
Do you mean "Why did some people not buy 4e products despite having a history of buying WotC/D&D-branded RPG books?" If that is the question, then I've already answered it - because they didn't care to do so.
Do you mean "Why did some people make lots of internet posts setting out reasons for not liking 4e, or criticising WotC for publishing 4e?" then I'd rather leave that alone. I don't think it's a profitable topic of conversation, and it's not one that I've pursued in this thread.
I think there are two general areas in which people didn't care for 4E (to whatever degree): 1) the game itself, the rules, how it played; 2) the vibe of the game, the aesthetic, how it "feels." In a way, it is the analytical and aesthetic aspect of the game, or intellectual and emotional. Some people disliked it purely for 1, some for 2, and some a combination of both.
This may be so. There are any number of other RPGs, too, which generate response (1) and/or (2) in prospective players. That's why people don't buy them.
Of course, some other people may buy them. From the fact that some people have response (1) and/or (2) we can't tell whether or not a game made profits for its publisher.
that's what the industry of criticism - whether of movies or books or anything else - is all about. Someone publishes an opinion and people who trust that opinion react to it.
It may also be difficult to differentiate between intense dislike for an edition vs giving off intense emotion when discussing said edition vs another's interpretation of said feeling.
I think these posts both point to the true character of the "edition wars". Neither is an observation about a game's commercial prospects, nor an observation about WotC's financial health. They are observations about the social practice of expressing an opinion about a game.
Analysis of the "edition wars" belongs to the same broad genre as understanding why some novels or paintings or movies or TV shows generate pages and pages of controversy in Time magazine, while others which seem superficially comparable draw comment only in some boutique or avant garde professional journal.