Yes. But [MENTION=957]BryonD[/MENTION] is trying to draw the contrast by comparing different-level characters to the same challenge.
Which I acknowledged.
He just seemed convinced that any difference means that there are no similarities, while Hussar seems to feel that any similarity means there are no differences.
:sigh:
The ability to auto-kill an enemy is a mechanical difference, but a fairly minor one.
I'm sure it doesn't feel that way if you're the enemy. ;P
"Same target" is a story notion, not a mechanical/mathematical one. I've quoted [MENTION=996]Tony Vargas[/MENTION] saying that "the similarity is when comparing same-level characters and challenges".
In 4e, if the L10 wizard re-encounters the "same target" as s/he met when L1, then the target will have been-restatted. If the re-statting is from standard to minion, then the chance to hit with a sword won't have increased - it will have decreased because of stat, feat and item gaps - it will have dropped from around 30% to around 15%.
Now you're just trying to make his head explode.
While it would make sense to re-state a low-level standard vs a high level PC, it could also just be hand-waved, or tediously played through.
Maybe a skill check would be a better example? You encounter a DC 21 'hard' lock at low level, at higher level, DC 21 is 'easy' - same lock, same DC, different difficulty. The higher-level character, with a lot of experience, even if no training or manual dexterity to speak of just might get a bit lucky and open the 'easy' lock, but it's the same lock that he couldn't possibly open way back when. 3.5 you still can't open the lock. 5e, the low-level DC was lower than 21 and you could have opened it then, and have about the same chance now.
Just to illustrate the 'everything's/nothing's a problem' meme that shaping up around this topic, let's look at how 3.5 did this 'right' but 4e and 5e have a problem. Why not? So, if you're a 10 DEX non-lock-picking kinda guy, and you've been hanging out in a party with a rogue for a long time, gaining a lot of levels, you may or may not have picked up a few ideas of how to pick locks. If you're a 4e character, you have. You don't have a choice - you could become trained, but you can't just remain willfully ignorant. If you're a 5e character, you haven't. You can become an expert, or remain a rube, not just pick up a little. But, if you're a 3.5 character you can sink a few cross-class ranks into lock picking and become just a little better - and just /as much/ better as you like, based on that little bit of exposure over the levels. You just have to give up being quite as good at something your class is supposed to be good at...