Level Up (A5E) 8 days to go....


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Rearing Menace - I believe you want to say "make a wisdom saving throw DC based on your intimidate check", but it never actually says to make an intimidate check.

Trample - If the creature passes their save, does it stop your movement, or do they just "move to the side" and you continue the trample?

Launched Strike - Seems a bit weak since any character capable of 3rd level manuevers probably can just move and get 2 attacks in (or maybe even 3), but I guess there are things like paladin smites that scale really well on crits..... so a smite crit is worth more than 2 attacks, so its probably alright.

Spirited Whistle - I think this is a great balance of "realism" vs "high level coolness". Effectively the horse can move a ridiculous, physics breaking distance, but the fatigue penalty at least gives some lip service to "it moved so fast it basically hurt or winded itself".

Wheeling Charge - So I am not sure how this one actually works. It kind of implies the idea is to hit 1 creature with a ton of attacks, but by the wording.... if I move 10 feet into a circle of people, I could hit everyone of them once. Or if I'm riding by a line of enemies, I can effectively hit each one of them twice as long as my final movement puts me 10 feet away from each creature I hit. Now that does seem in line with these "ultimate manuevers", but its a bit confusing.
 


Tough one there trying to guess blindly. Is there a section of attacks of opportunity?

edit: if not what about focus items? We saw a bunch for bard with unique affects when used in the bard playtest but no others
Sure, focus items. Here you go!

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