It's not a rule, it's a suggestion. Basically, learn the pitfalls first.
So, the phrase “will come across as rules” actually indicates an acknowledgement and understanding of the fact that it isn’t a rule. I wasn’t saying that it is a rule, I said that in a “9 things you shouldn’t do” list, it will come across as rules to a new DM.
Personally, I've had enough bad experiences with PVP that I don't allow it, and I'd be very hesitant to play in a campaign that does.
For a new player, I'd absolutely suggest not allowing it unless they get a REALLY good feel for their table, and to be hesitant even then.
The impression in the PHB isn’t even that this is just advise for new DMs. Rather, the wording is such that it presents “don’t do these things in your home game, regardless of how experienced you are”.
And that’s a
huge “onetrueway” ism, IMO. Advice about how to do a session 0, how to handle conflict mid-game, etc.
“Here is how to have a discussion about PVP, comfort zones, and boundaries, before and during the game” is
vastly more useful and helpful than “you shouldn’t allow pvp or especially intense interpersonal scenes”.
New groups should work to communicate well and understand consent, and then
dive straight into what excites them about the game. If that is interpersonal drama, then it’s
bad advice to tell them they shouldn’t allow the sorts of scenes like many of the scenes between Kingston Brown (from Uptown) and Pete the Plug on season 1 of dimension20’s Unsleeping City game, or the tension between Mollymawk and Beau in c2 of Critical Role. They absolutely should.
Perhaps not communicated well enough then. But I've clarified many times since the OP.
Putting the DMs story over the game essentially means railroading predetermined outcomes - regardless of what the players choose or want. It's something many new DMs do and it's generally not a good way to go
This post is the first time that I’ve seen even an admission that the list in the OP gives a different impression, though. So clarifying comes across, instead, as doubling down and defending the position presented in the OP.
So, having said that, “railroading” is certainly something to be careful of. The OP doesn’t even say “your story” or “the DMs story” or even “a predetermined story outcome”, but even moving on to the position you’ve clarified…it’s still not a universal truth.
I’d go so far as to say that certain kinds of railroading is often necessary for new DMs, like simply narrating a transitional scene in order to get the game moving again, especially when running a published adventure.
Look, I apologize if this has gotten heated. The OP comes across
very “I know better than you what is good for your game”, and that is gonna put people on a defensive stance. I get that you don’t mean it like that, at this point. That’s awesome. Would you consider rewording your list to make your intentions clear in the OP?