BiggusGeekus@Work
Community Supporter
There's several high level spells that allow a cleric to assume the mantle of the divine, but they weren't quite right for my campaign. How does this look:
Imbue With Positive Energy
Transmutation
Level: Clr 9
Components: V, S, DF
Casting Time: 1 action
Target: Self
Duration: 1 round/level
Save: Will negates (harmless)
Spell Resistance: Yes (harmless)
The spell that strikes fear into the soulless cavity of evildoers everywhere, Imbue With Positive Energy channels the raw energy of the positive material plane into the body of the caster and causes a change of a beautiful and awesome nature. For the duration of the spell, the cleric is considered to be of type “outsider”. He is granted damage resistance of 20/+2 and is immune to disease, electricity, fire, and poison damage. He has dark vision if he did not have it before and is given a +2 bonus to all ability scores. His body emanates light as if under the effect of a continual flame spell. Finally, the cleric gains a +4 “holy” bonus to Intimidate checks made against evil creatures.
Imbue With Positive Energy
Transmutation
Level: Clr 9
Components: V, S, DF
Casting Time: 1 action
Target: Self
Duration: 1 round/level
Save: Will negates (harmless)
Spell Resistance: Yes (harmless)
The spell that strikes fear into the soulless cavity of evildoers everywhere, Imbue With Positive Energy channels the raw energy of the positive material plane into the body of the caster and causes a change of a beautiful and awesome nature. For the duration of the spell, the cleric is considered to be of type “outsider”. He is granted damage resistance of 20/+2 and is immune to disease, electricity, fire, and poison damage. He has dark vision if he did not have it before and is given a +2 bonus to all ability scores. His body emanates light as if under the effect of a continual flame spell. Finally, the cleric gains a +4 “holy” bonus to Intimidate checks made against evil creatures.