Crazy Jerome
First Post
And what constitutes the BECMI feel? I lean toward simple rules, vancian magic, and easy to understand classes. (Though I do not feel the need to make elf, dwarf, and halflings classes.)
Gee, should I cut and paste my last reply to you from the other topic?

I think BECMI makes a great starting place because it is the most neutral of the editions. But it is only a starting place from which to modernize. Certainly, simple rules and easy classes would be part of that. I'm not sure BECMI Vancian magic would survive the modernization, though given how complex spell point and other alternatives rapidly get in the hands of designers, I wouldn't bet against it, either. (Vancian magic is one of those things like hit points and democracy--not perfect, but generally better than the alternatives.

If it were up to me, before I started adding anything to BECMI, I'd take things away. Then I'd start looking to add stuff back to replace what had been removed, more or less. An easy one is taking away elf, dwarf, and halfling as classes, then adding them back as races, and any changes to classes to make that work out. But I would not hang onto class or race limits. If someone wants to play a dwarf wizard, let them. That's part of the modernization. If people want to use that core game to play something more limited, by all means, encourage them in the advice or even with some optional rules. That's also modernization.