nedjer
Adventurer
But what about those that want to buff, demonstrate rules expertise, but who don't necessarily want their mega-battle to take two hours?
That's like saying that Jane drives a Ford F150 because she likes being that high off the ground, has a thing for trucks, and enjoys paying a lot for gas. But maybe Jane simply has a need to haul stuff all the time, and the rest of it is sacrifice to get the hauling ability. Or maybe she does like part of that, but not the rest.
That people will put up with long fights is not evidence that they want long fights.
Absolutely right - the three given aren't necessarily linked and Mike Mearls has previously posted that he's looking to bring down combat times.
You're talking to the long converted here on options and modularity, as both the systems I've done so far have been very focused on that. However, there's a point at which a lot of discretion/ emphasis switches back to the GM as interpreter and presenter of the rules once you get back before 2e-ish. Trusting the GM over the rules has been played down more recently, (in my view), so I see a kind of very broad switch in style being involved in essentially taking the easy option and saying, (as I have), I'm good with GMs' discretion, lets go back to the imaginative roots and build from there.
As it happens I'm prepping what might offer an example in another window. I'll come back when I've done posting it