Kisanji Arael said:
I'm sure I just missed it, but where is the Exotic Weapon Proficiency? I didn't see it under fighter of general weapon feats.
Exotic weapon proficiency is in the combat skill. When you have 3 points in the skill you have all exotic weapon proficiencies.
Kisanji Arael said:
Also, can you explain the commoner a bit more?
Absolutely, the commoner class is for just what it sounds like- commoners. Now characters are heroes so they dont need to take the commoner class unless they have level adjustments. Commoner- gaurds and such will be a multi-class between fighter and commoner, spell-casting commoners will be a blend of scholar and commoner, thugs and street rogues will be a blend of rogue and commoner.
For races with a level adjustment they will actually get 1 commoner level for every LA they have. I have come up with a race building mechanic that assigns what LA a race will be and hence how many commoner levels the race will have.
I may as well duplicate it here:
Race Build Chart
Each level adjustment (LA) gives the character 1 automatic commoner level. The character’s starting level is equal to their total levels including those from the LA.
Code:
LA Points
+0 1-3
+1 4-6
+2 7-9
+3 10-12
+4 13-15
+5 16-18
3 point features
Spell like abilities (strong)
2 point features
+2 to a stat
Spell like abilities (medium)
Darkvision
Magic resistant (+2 to all saves against magic)
1 point features
Size Small (speed 20, +1 to hit, +1 AC, +4 to sneak, -4 to maneuvers)
Size Large (speed 30, -1 to hit, -1 AC, -4 to sneak, +5' reach, +4 to maneuvers)
+10 speed
Low light vision
Sleepless (meditate 4 hours)
+1 skill point
Spell like abilities (weak)
+1 natural armor
Poison resistant (+2 to saves against poison)
0 point features
Size Medium (speed 30)
-1 point features
-2 to a stat
-10 speed
Light sensitivity (blinded for 1 round dazzled thereafter)
• Goblin: small, +2 dex, -2 str, -2 cha, +10 speed, darkvision
• Orc: medium, +4 str, -2 int, -2 cha, darkvision, light sensitivity
• Kobold: small, +2 dex, -4 str, -2 con, darkvision, +10 speed, +1 natural armor, light sensitivity
• Hobgoblin (6 points): +2 dex, +2 con, darkvision, +1 LA
• Bugbear (9 points): large, +4 str, +2 dex, +2 con, -2 int, -2 cha, darkvision, +2 LA
• Drow elf (7 points): medium, +2 dex, -2 con, spell like abilities (medium), darkvision, magic resistant, sleepless, light sensitivity, +2 LA
• Gnoll (7 points): medium, +4 str, +2 con, -2 int, -2 cha, darkvision, +1 natural armor, +2 LA
• Ogre (16 points): large, +10 str, +4 con, -2 dex, -4 int, -4 cha, darkvision, +5 natural armor, +5 LA
So, as an example a 1st level fighter ogre will be a commoner 5/fighter 1 and count as a 6th level creature. He would have HP 28 +(CON x 5), BAB +3.5 (rounded to +3), CL 1.5 (rounded to 1), and 7.25 (rounded to 7) + INT. Now figuring out the CR... that is a little tougher. However with this slimmed down system I may go with arbitrary xp awards and have no combat awards. I have a system that I have been working on a while that I will probably adopt and add to v1.8.