rbingham2000
Explorer
I like both of these ideas -- the ditching of the numerical enhancement bonus and the "balanced" weapon property.drnuncheon said:Here's an idea:
Just ditch enhancement bonuses altogether - it's not clear what they represent anyway. Instead, just add magical properties onto the weapon as logical. Flaming swords are simply flaming. Swords that are magically sharp are keen
You may have to create a couple of new properties. A balanced weapon might be treated as being one size category smaller, allowing a longsword to be used with Weapon Finesse, or a bastard sword to be used one-handed even without a feat. Another property might add a die size to the weapon's damage.
J
Maybe for bane weapons, instead of granting a +2 enchantment bonus against the weapon's chosen enemy, the weapon instead inflicts double damage against said foe when it hits. The dreaded Demonslayer sword, for example, would deal a nasty 2D8 damage against demons, but would only deal the regular 1D8 damage against anything else.