A Big Hole In The Rules?

spells are a "one time magical effect" - by definition.

Even if you are using the "psionics are different" rules - everything in there is "one time magical". I don't see it as a hole.
 

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Most books have a few classes that are only meant for NPCs (Ghostwalker (S&F), Sacred Exorcist (DotF), Blighter (MotW)). I think this is one of them. While it's possible for a PC to take them, these classes usually (see MM, chapter 1) work best as NPCs. I think this is one of them.

As for the psionics question, wouldn't the Forsaker view psionics as magic? His power comes from within, not from any outside (magic or divine) source. If he truely views the psion, items, or powers in themselves as magic then he would feel compeled to destroy them.
 


Lela said:
Most books have a few classes that are only meant for NPCs (Ghostwalker (S&F)

Actually, it's kinda funny. I run a solo game for a ranger/fighter. Contrary to what some of you might think, he isn't a Fighter 10/Ranger 1. In fact, he's a Ranger 12/Fighter 5. The funny part is that the only prestige class he could find in the splat books that made sense for his character to develop in was the Ghostwalker. To tell the truth, it didn't really catch me by surprise either. I felt kinda bad that his choices were so limited, mostly because it really didn't make sense for his character to evolve in any other way. That's just the way that he plays him, and it's perfectly reasonable and believeable. In the end though, I'm thrilled about his choice and character development. One of the best I've ever seen.
 



If you play with the "Psionics are Different" variant then a Forsaker could use Psionics, though any remotely reasonable DM would step in and say no- its not the Forsaker can tell the difference, heck alot of mages can't.

Ultimately its the DMs call, but in the spirit of the rules it should be disallowed. Using the non-variant rules they can't use psionics since they are in every way magical and spell-like abilities.
 

Psionics are either Magic, or Spell-like abilities.

Forsakers give up all magical abilties, supernatural abilties, and Spell-Like Abilities.

Therefore, the Forsaker gives up psionics.
 
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If you use the "Psionics are different" rule, thatn Psionic Powers aren`t spell-like or supernatural, because they wouldn`t go away in an antimagic / deadmagic zone.

So, in this case, it is really up to the DM to say if he allows it or not. Probably, he won`t allow it.. :)
 

gfunk said:


I have to disagree with you that this class if overpowered. Not being able to use magic items is a major crippling factor. Think about something as simple as flight, which is so important in high level combat. The Forsaker is permanently grounded (barring a Half-Fiend or Half-Celestial Forsaker I suppose).

Also, the Forsaker's SR is pathetic unless combined with another class with SR such as a Drow or Deep Gnome.

Finally, there is the RP factor of having to destroy magic items that your party might be able to use, just to keep your powers.

I never said that the PrC was "Unballanced" or "Overpowered". Where did you pull that from? I said it would be unbalanced if it was possible for the PrC to be multi classed from a psionic base class.
 

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