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I think the Foresaker was poorly thought with regard to the part of constantly needing to break magic items but it is not that bad a class. The problem comes when the DM lets the PCs do something whacky like half-dragon/were-tiger or whatever it was. The problem isn't with the Forsaker class, the problem is with the DM allowing the player to play a half-dragon lycanthrope. (Honestly I would've said that you cannot have both templates. If the character contracts lycanthropy it overrides his dragon blood, it doesn't stack with it.)
For the record, it was as follows: Me, the 8th level Half fiend Priest of Nurell, our 8th level werewolf Barbarian, 8th level Elf fighter (who felt he got the shortest end of the stick), and then the, here we go: Half-dragon/Were-bear Barbarian 6/Frenzied Berzerker 2.
When all else went down, he had a strenght mod of +22. First of all, yes, you can't have a dragon lycanthrope. Second, his ECL would've been off the chart. Third, he had to be Large to have that str. Last, the player's 'way of balancing' was all he had was a pair of adamantite chains, and an axe. 'But I have no magic!' But he didn't *need* it. His STR took care of any Damage Reduction we encountered.