You could also call it consistency.I have never considered one page of rules of thumb to be serious support for creativity. The idea that you can put a different coat of paint of a single page of "one size fits all" mechanics for every situation is a hallmark of the homogeneity of 4E.
I definitely prefer a universal approach to a plethora of wildly different subsystems.
This is one of my main criticisms of the 3rd edition of Earthdawn: Too many subsystems make the game difficult to DM. If it wasn't for them it would be my preferred ruleset for epic fantasy gaming.
Runequest on the other hand does an excellent job of applying the same mechanisms to a wide variety of situations. It's one of the few systems where you can quickly memorize the entire ruleset.