A Bloody Little Tale


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Aristogoras
Human soulknife worshipper of Shadow

s 8 15 +2
d 6 14 +2
c 10 16 +3
i 2 10 +0
w 6 14 +2
c 0 8 -1

hp 13
AC 16 (+3 armor, +2 dex, +1 dodge)
Init +2
F +3, R +4, W +4
a +3 mind blade d6

Feats dodge, psionic weapon, weapon focus (mind blade)(b), wild talent(b),

Skills
Concentration 4 ranks +3, +7
Hide 4 ranks +2 +6
Listen 4 ranks +2 +6
Move Silently 4 ranks +2 +6
Tumble 4 ranks +2 +6

Studded leather armor
backpack
torches
flint and steel
good boots
Heavy dark hooded cloak
 
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Lorrikh
[SIZE=-2]Half-Orc Fighter 1[/SIZE]

[imagel]http://homepage.usask.ca/~rad764/dnd/lorrikh-avatar.jpg[/imagel]

Lorrikh has a reputation around town; he's the strongest young man in the county. He is never been very creative, or had a very powerful personality, but that has never bothered him. A quiet man, Lorrikh has learned to take pleasure in repetition and the simple things in life. Fighting forms have always been the one thing he had a knack for, so he devoted much of his time to them. From a young age, Lorrikh has looked forward to being conscripted, and given a chance to serve the kingdom, and the day the messenger arrived was very exciting.. Lorrikh had long waited for the day he would be asked to join the Sirinilian army. This wasn't a conscription letter though, he was being asked to join the Tracker's Guild. What an honour!

[sblock]
Code:
Size/Type:  	Medium Humanoid (Half-Orc)
Hit Dice: 	1d10 + 2 (12)    
Initiative: 	+1 (+1 Dex)
Speed: 	30 ft. (20 ft. in armor)

Base Attack/Grapple: +1 / +6

		   	
Armor Class:   19 (10 + 1 Dex + 4 Scale mail +4 Tower Shield)     
Flat Footed:   18 (10 + 4 Scale mail +4 Tower Shield)			       
      Touch:   11 (10 + 1 Dex)		       
Armor check:  -14 (-4 Scale mail - 10 Tower Shield)	       

Attack: + 4 Spear (1d8 + 5 /x3) 
	(+ 1 BAB + 5 Str + 1 Weapon Focus - 1 Monkey Grip - 2 Tower Shield)
	
or	+ 0 Spear (1d8 +5 /x3, 20 ft.)
	(+1 BAB +1 Dex + 1 Weapon Focus - 1 Monkey Grip - 2 Tower Shield)

or	+ 4 Longsword (1d8 +5 19-20/x2)
	(+ 1 BAB + 5 Str - 2 Tower Shield)

	
Full Attack: 	as above.	

Saves: 	Fort	+4 (+2 base, +2 Con)
	Ref	+1 (+0 base, +1 Dex) 
	Will	+2 (+0 base, +2 Wis)

Abilities: 	Str 20, Dex 12, Con 14, Int 6, Wis 14, Cha 6

Skills: 	Survival +4 (2 ranks[cc] + 2 Wis)

Feats: 		Monkey Grip
		Weapon Focus (Spear)

Half-Orc Traits:
	Darkvision 60 ft.
	Orc Blood

Language: Common, Orc.
	
Treasure:			    (132.5 lb)
        Knife (boot)			 1 lb
	Spear (hand)			 6 lb
	Longsword (hip)			 4 lb
	Scale Mail			30 lb
	Tower Shield			45 lb
	Cold weather outfit	       ( 7 lb)
	Backpack			 2 lb
		Bedroll			 5 lb
		Blanket, winter		 3 lb
		Explorer’s outfit	 8 lb
		Pot, iron		10 lb
		Pouch (100gp)		.5 lb
		Shovel			 8 lb
		Waterskin		 4 lb
	Sack (food)			.5 lb
		Bread (2 loafs)		 1 lb
		Cheese, hunk of		.5 lb
		Meat, chunk of		.5 lb
		Rations, trail (3 day)   3 lb
	Pouch, belt			.5 lb
		Flint and steel		 - 
		Coins			 -
			 24 gp
			  9 sp
			 16 cp
	
Carrying Capacity
Light	Medium	Heavy
133 lb. 266 lb. 400 lb.

Alignment: Neutral Good
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Hmmm...sounds interesting

If you still have room, I'd like to play a Human Psion(Telepath)

(And I'm new to pbp)
Please tell me whether or not I am in...and more importantly: do we have "gaming days" here?

Because i already DM a dnd campaign on almost every sunday.

Thx, steel

P.s.: how do i mak the "spoiler" buttons that work ??
 
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Man, I was wanting to hop in here with a Wilder but we're looking at 3 psionic characters and a arcane caster already, so a wilder probably wouldn't be good.


Tell me what type of class you think you need and I'll see what appeals to me in the complete books.
 

Not that I'm in any position to say anything about character choices. So far (and someone correct me if I'm seeing this wrong), I'm seeing the following:

Ero Gaki -- unknown at present

Azaar -- Human or Changeling Warlock (leaning towards human; possibly building towards Chameleon -- and folks, let me tell you, it's a royal PITA to do it, after having spent the better part of two evenings trying to work up the stats and everything -- although I'm keeping the option for remaining single-class open)

Ion -- Lorrikh (Half-Orc Fighter)

Assuming Lord Wyrm goes with the rest of you (and since he's looking for six and the three of you were the first to respond), the additions are:

KikuNoMaru -- possible Rogue with psionic tendencies

Voadam -- Human Soulknife

DarwinofMind -- unknown (possibly Wilder)

Now, that means two dedicated melee (between the fighter and soulknife), an arcane caster (myself with the warlock), and a rogue (I won't worry about the psionic tendencies, although I have to wonder if perhaps KikuNoMaru is thinking of the psychic rogue from the WoTC website (http://www.wizards.com/default.asp?x=dnd/psm/20040723b).

My gut feeling is that we're gonna need a healer of some sort. But, admittedly, the Wilder might fit in otherwise. It depends partially on what Ero Gaki decides to play. Anyway, I'll shut up and get back to building my Warlock.
 


Ulvan Drakesman

I wouldn't mind getting in on this game, if you'll have me. I'd like to play a human cleric of Drake. Young, pious, and terribly terribly unsure of his skill.

[sblock]

Ulvan Drakesman
Human Cleric of Drake
Chaotic Good
Age: 17
Height: 6'1"
Weight: 205 lbs
Look: Plain, brown hair with blue eyes, frown lines, and a usually pensive, slightly frustrated look

Str 14 +2
Dex 14 +2
Con 14 +2
Wis 14 +2
Int 10 +0
Cha 14 +2

HP 10
AC 16 (+4 armor, +2 dex)
Init +2
Fort +4, Ref +2, Will +4

BAB +0
Attacks: Greatsword +3 (2d6+3)
Feats Martial Weapon Prof (Greatsword) (b), Weapon Focus (Greatsword) (b), Combat Casting, Extra Turning (9x/day)

Skills:
Concentration +4 (2 ranks, +2 con)
Diplomacy +4 (2 ranks, +2 cha)
Heal +6 (4 ranks, +2 wis)
Knowledge (religion) +2 (2 ranks)
Spellcraft +2 (2 ranks)

Spells:

0 Level - 3 (Usually Light, Detect Magic, Guidance)
1 Level - 2+1 (Usually Command, Summon Monster 1 plus Magic Weapon)

Domains:
War (free weapon prof and weapon focus)
Healing (+1 caster level on healing spells)

Stuff:
Scale Mail (slightly too large)
Greatsword (named Foe-ripper)
Wooden Holy Symbol (much worn by handling)
Club (stout piece of wood. Just-in-case weapon)
backpack
torches
flint and steel
boots
3 days rations
waterskin (never wine)
Whittling knife and 2-3 pieces of good wood

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Everyone: Max gold for your class. Remember to buy survival related equipment (Rope, rations, tents, etc.), it comes in handy. Everyone gets a free dagger/knife. I'll go ahead and expand to 8 players max and start an Alt list if anyone else asks.


KikuNoMaru: You are in. I'm interested in how you are going to approach that concept, it should be interesting.

Voadam: Nice write-up. I don't see an alignment, otherwise you should be fine.

Ion: I think you are over on skill points, don't worry about it though.

Steelshark: You are in, I don't have set days, although every other Saturday I game till 4 AM so that day may be slow for me.

DarwinofMind: You are in. A wilder would be fine.

Einan: You are in. Concept sounds like the original write-up of Drake, I like it. (So you know Drake, Syira, and Kaloren were all 1st level PCs in the first long-term game I ran)


Just as a side note, the last group that went through this was extremely thankful to have a Paladin, Rangers and Druids as well as individuals with Knowledge skills tend to help. Detect Evil is generally helpful, if someone has access to that spell.
 
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