steelshark
First Post
ok, here's the character..... the story will follow soon.
short: Diego Delacosta, human Psion (telepath)
long: [sblock]Diego Delacosta, Human Psion(Telepath)1: CR1;
Medium-size Humanoid (human);
HD 1d4+1+4; hp 9;
Init +1; Spd 30ft.;
AC 11, touch 11, flat-footed 10;
BAB +0; Grap +0; Atk +0 melee (1d4, dagger) or
+1 ranged (1d4, dagger);
AL NG; SV Fort +1, Ref +1 , Will +4;
Str 10, Dex 12, Con 12, Int 16, Wis 14, Cha 14.
Skills: Concentration (4) +5, Diplomacy (4) +11
Know. (Psionics) (4) +7,
Know. (Nature) (4) +7,
Know. (Nobility & Royalty) (4) +7,
Listen +4, Psicraft (4) +7, Spot +4,
Sense Motive (4) + 6.
Feats: Alertness*, Nymph's Kiss, Psicrystal Affinity, Psionic Body.
Languages: common, draconic, gnome, sylvan
Power Points/Day: 2+1, 3.
Powers Known (1,Base Save DC = 13 + power level):
1st: Psionic Charm, Mind Thrust, Detect Psionics.
Psicrystal (Friendly): CR -
Diminutive Construct;
HD (1d4+1+4)/2; hp 4;
Init +2; Spd 30ft., climb 20ft.;
AC 16, touch 16, flat-footed 14;
BAB +0, Grap -17; Atk -;
AL NG; SV Fort +0, Ref +2, Will +2;
Str 1, Dex 15, Con -, Int 6, Wis 10, Cha 10.
Skills: Climb +4, Diplomacy (4) +4, Listen (4) +6,
Move Silently (4) +6, Know. (Psionics) (4) +2,
Know. (Nature) (4) +2, Know. (Nobility & Royalty) (4) +2,
Psicraft (4) +4, Search (4) +2, Sense Motive (4) + 4,
Spot (4) +2.
Feats: Alertness
Languages: common, (understand: draconic, gnome, sylvan)
SQ: Construct Traits, hardness 8,
psicrystal granted abilities (improved evasion, personality,
self-propulsion, share powers,
sighted, telepathic link)
Possessions:
grey-brown robe, soft shoes, rope belt, grey-green cloak,
beltpouch, psicrystal, dagger, backpack, bedroll,
case (map or scroll), 10 pcs. paper, inkpen, ink (1 oz.),
silk rope, 4 sewing needles, 0,2 lbs. soap, waterskin,
4 trail rations, potion of cure light wounds,
flint & steel, small steel mirror, 5 candles, silver necklace,
small wooden comb, 5cp, 4sp, 11gp.
load: light (30,2/33)[/sblock]
some quesions:
first: do we have to follow a god ? or can our characters be somehow atheistic (still believing in the gods but not follwing them actively, like in greyhawk)?
second: what kind of climate are we in ? is it hot, cold, temperate ? (because extreme temp. would require a change in equipment...i went for temperate)
third: is there a magic/psionic transparency? (magic = psionics for dispel and so on)
fourth: are we very young characters or do we have some story together already ?
(i guess we are still green ? *g*)
thx, steel
short: Diego Delacosta, human Psion (telepath)
long: [sblock]Diego Delacosta, Human Psion(Telepath)1: CR1;
Medium-size Humanoid (human);
HD 1d4+1+4; hp 9;
Init +1; Spd 30ft.;
AC 11, touch 11, flat-footed 10;
BAB +0; Grap +0; Atk +0 melee (1d4, dagger) or
+1 ranged (1d4, dagger);
AL NG; SV Fort +1, Ref +1 , Will +4;
Str 10, Dex 12, Con 12, Int 16, Wis 14, Cha 14.
Skills: Concentration (4) +5, Diplomacy (4) +11
Know. (Psionics) (4) +7,
Know. (Nature) (4) +7,
Know. (Nobility & Royalty) (4) +7,
Listen +4, Psicraft (4) +7, Spot +4,
Sense Motive (4) + 6.
Feats: Alertness*, Nymph's Kiss, Psicrystal Affinity, Psionic Body.
Languages: common, draconic, gnome, sylvan
Power Points/Day: 2+1, 3.
Powers Known (1,Base Save DC = 13 + power level):
1st: Psionic Charm, Mind Thrust, Detect Psionics.
Psicrystal (Friendly): CR -
Diminutive Construct;
HD (1d4+1+4)/2; hp 4;
Init +2; Spd 30ft., climb 20ft.;
AC 16, touch 16, flat-footed 14;
BAB +0, Grap -17; Atk -;
AL NG; SV Fort +0, Ref +2, Will +2;
Str 1, Dex 15, Con -, Int 6, Wis 10, Cha 10.
Skills: Climb +4, Diplomacy (4) +4, Listen (4) +6,
Move Silently (4) +6, Know. (Psionics) (4) +2,
Know. (Nature) (4) +2, Know. (Nobility & Royalty) (4) +2,
Psicraft (4) +4, Search (4) +2, Sense Motive (4) + 4,
Spot (4) +2.
Feats: Alertness
Languages: common, (understand: draconic, gnome, sylvan)
SQ: Construct Traits, hardness 8,
psicrystal granted abilities (improved evasion, personality,
self-propulsion, share powers,
sighted, telepathic link)
Possessions:
grey-brown robe, soft shoes, rope belt, grey-green cloak,
beltpouch, psicrystal, dagger, backpack, bedroll,
case (map or scroll), 10 pcs. paper, inkpen, ink (1 oz.),
silk rope, 4 sewing needles, 0,2 lbs. soap, waterskin,
4 trail rations, potion of cure light wounds,
flint & steel, small steel mirror, 5 candles, silver necklace,
small wooden comb, 5cp, 4sp, 11gp.
load: light (30,2/33)[/sblock]
some quesions:
first: do we have to follow a god ? or can our characters be somehow atheistic (still believing in the gods but not follwing them actively, like in greyhawk)?
second: what kind of climate are we in ? is it hot, cold, temperate ? (because extreme temp. would require a change in equipment...i went for temperate)
third: is there a magic/psionic transparency? (magic = psionics for dispel and so on)
fourth: are we very young characters or do we have some story together already ?
(i guess we are still green ? *g*)
thx, steel
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