A Bloody Little Tale

Not sure what the max gold would be for a warlock. I'll assume the same as a typical wizard with their 3d4 x 10gp, so I'll work off 120gp. Hopefully I'll have the character statted up by tomorrow.
 

log in or register to remove this ad

Code:
Relon Debaro                                     CR1
Human Wilder 1
NG Medium humaniod (human)
[Init] +2, [Senses] Listen +2, Spot +0
[Languages] Common, Goblin, Ignan
----------------------------------------------------
[AC]14; flatfooted 12; touch 12
[hp]7
[Fort] +1; [Ref] +2; [Will] +2
----------------------------------------------------
[Speed] 30ft. (6 squares)
[Melee] dagger +1 (1d4/19-20)
[Ranged] light crossbow +2 (1d6/20)
[Base Atk] +0; [Grp] +1
[Combat Gear]potion of cure light wounds 
[Power Points/Day] 3; [Powers Known (ML 1st)]
  1st - energy ray (+2 ranged touch)
----------------------------------------------------
[Abilities] Str 12 Dex 14 Con 12 Int 14 Wis 10 Cha 16
[SQ] Wild Surge +1, psychic enervation
[Feats]Point Blank Shot, Psionic Talent
[Skills] Autohypnosis +2(2), Balance +4(2), 
Bluff +5(2), Climb +3(2), Concentration +5(4), 
Craft (Woodworking) +3(1), Escape Artist +4(2), 
Intimidate +5(2), Knowledge (psionics) +4(2), 
Listen +2(2), Psicraft +5(3), Sense Motive +2(2), 
Tumble +4(2)
[Possessions] Combat Gear plus dagger, Leather armor, 
light crossbow, 10 bolts, backpack, Bedroll, candle
flint and steel, hooded lantern, whetstone, waterskin
50ft. hemp rope, 5 days trail rations, 5 sunrods, 
traveler's outfit, artisan's outfit, 39 gp

Stat's for approval, I'll do up the background tomorrow.
 

Is there any more you can tell us about the adventure set up or setting to help us get our "creative juices" going? Where does the adventure start? Do the characters know each other?
 


Just to recap what Azaar said:

Ero Gaki - unshure

Azaar - Human or Changeling Warlock

Ion - Lorrikh the Half-Orc Fighter

KikuNoMaru - possible Rogue with psionic tendencies

Voadam - Aristogoras the Human soulknife worshipper of Shadow

Steelshark - Diego Delacosta the human telepath

DarwinofMind - Relon Debaro the Human Wilder

Einan - Ulvan Drakesman the Human Cleric of Drake

That (very generally) gives us two front line fighters (fighter and soulknife), Solid magical and psionic representation (Warlock, Telepath and Wilder), a Rogue and a Cleric. We are starting to become well rounded... really we are :D
 
Last edited:

Voadam: Took me a little while to notice but your modifier on Wis is one too high, it should be +2, and the modifier on Cha is one too low, it should only be -1. This reduces your Will save to +4, and the bonus on Listen to +6 total.

Einan: You are 2 skill ranks over. Otherwise you are okay.

Ion: Thanks for the correction.

Azaar: Go ahead and use the 120gp.

DarwinofMind: Looks good.

Azaar and Ion: Thanks for the continuing posting of everyone's character summaries.

As for additional setting info:

I'm going to assume the party members know of each other by reputation. The Schwartzwald, or black forest, is located along a massive stretch of territory and acts as the boundary between the monarchary of Sirinil and the magocracy of Tyvers.

Sirinil is ruled by King Magnus III. A strong monarch, Magnus enforces a military tradition upon his people, in addition he has sat upon his throne for nearly four hundred years. Obviously Magnus is no normal human but due to his own power no one questions him. Many textiles flow from the central plains and the port city of Gerot has risen to power as a trading hub.

Tyvers is ruled by thirteen mage lords and one psion. The kingdom is small compared to Sirinil and surrounded on three sides by mountains. The Demon Mounts, as the mountain chain is known, are filled with natural hazards and are rumored to be the lairs of dragons. The mountain chain extends partially into the Schwartzwald. Tyvers is forced to import food and wood from the settlers of the outskirts of the Schwartzwald. This has weakened them militarily but they maintain a steady supply of gold from the church of Aracus. The nation's connection to the church is due to their magical research and they fear losing support so much they often research spells which could only be put to use by clerics.

The Schwartzwald itself is technically part of Sirinil, but the remoteness of the area and the dangers within ensure it remains functionally independant. The forest is nearly six hundred miles wide and well over two thousand miles long. It is rumored to be home to demons of various sorts so only the outskirts are settled by civilized men. Once a great elven nation existed here but now is has been abandoned, no traces of the kingdom can be found in the woods as the have voraciously consumed them however the elves to maintain records of the nation in the libraries around the world. The deepest regions of the forest are rarely entered by men and few ever return. The last mass expedition into the depths originally consisted of one thousand Sirinilan settlers. Only four returned and three of them died within days, the other survivor wasted away over the course of months and would only repeat gibberish.

The adventure will begin in the hamlet of New Gerot, a Sirinilan town founded by natives of the port city who grew tired of the regular pirate raids. The hamlet has recently had four people go missing after venturing to near the woods. The master druid Yel, unable to locate the individuals has contacted the mighty Tracker's Guild and asked for assistance. Unfortunately for Yel he lacks sufficient funds to get the Journeymen of the Guild to aid him, the Guild did feel somewhat guilty not sending anyone so they sent missives to the party members offering a significant monetary reward and acceptance as Guild Apprenti for solving the mystery.
 

Just to be frustrating, I've changed my skills again. Given what you've told us, I thought it might be thematically more appropriate to take survival (which I'm more likley to have had a chance to practice) than jump and climb.

I'm going to go add a little story now too.
 

Lord Wyrm, I'm wondering if you would consider letting us use the traits and flaws from Unearthed Arcana? If not, it's cool, but it doesn't hurt to ask. :)
 

Ion: I like the backstory, and the rank shift is fine.

Ero Gaki: I'm not going to allow Traits or Flaws initially, I may award traits after you roleplay them out however.
 

Alrighty, after some thought, I have decided on playing an Diviner (wizard specialist). My character shall be posted promptly.
 
Last edited:

Remove ads

Top