BookTenTiger
He / Him
I've been playing around with some longterm downtime activities that last for years instead of weeks, and it's getting me thinking about how I would run a campaign that lasts, in-game, for decades (if not longer).
But I'm having trouble picturing how this would actually work! Adventurers tend to be so driven that it's difficult for me to imagine scenarios in which they spend years not adventuring.
On the other hand, that's what I call a design challenge!
So how would you design a campaign that lasts for 50+ in-game years?
...
Peaceful Realm: The campaign could take place in a setting that is, in general, peaceful and bucolic. There's not really a big need to go out adventuring. However, every once in a while, something happens that threatens the peace! A dragon appears. It rains blood. A hag is gathering an army of fey. Those who can take up arms and head out on an adventure, defeating the threat... until a new one shows up after a number of years have passed!
Growing Kingdom: The adventurers could be protecting a small settlement that grows and grows over the years and decades, eventually forming a large city or kingdom. In between adventures, the characters are helping the settlement grow- patrolling the wilderness, running businesses, leading worship... Then, when threats arrive, they head out on the next adventure!
What are your ideas?
But I'm having trouble picturing how this would actually work! Adventurers tend to be so driven that it's difficult for me to imagine scenarios in which they spend years not adventuring.
On the other hand, that's what I call a design challenge!
So how would you design a campaign that lasts for 50+ in-game years?
...
Peaceful Realm: The campaign could take place in a setting that is, in general, peaceful and bucolic. There's not really a big need to go out adventuring. However, every once in a while, something happens that threatens the peace! A dragon appears. It rains blood. A hag is gathering an army of fey. Those who can take up arms and head out on an adventure, defeating the threat... until a new one shows up after a number of years have passed!
Growing Kingdom: The adventurers could be protecting a small settlement that grows and grows over the years and decades, eventually forming a large city or kingdom. In between adventures, the characters are helping the settlement grow- patrolling the wilderness, running businesses, leading worship... Then, when threats arrive, they head out on the next adventure!
What are your ideas?