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A Candlekeep Mystery (IC)

Steve Gorak

Explorer
Ethian also enjoyed the slower pace of the caravan trip. The fact that it was uneventful was just icing on the cake. He spent the time getting to know his companions and the caravaniers, enjoying the scenery, playing his flute and practicing some grappling pointers he picked up from Croc Jon. When passing the human cities, he didn’t express much enthusiasm at visiting them. He didn’t like seeing how some good folks lived, so n substandard accommodations. There wasn’t much he could do about this, but he avoided the sights nonetheless.
 

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DEFCON 1

Legend
Hawthorne jumped down from the carriage after Shedrick opened the door, and he nodded once and then stretched his arms and legs. "By the gods... I look forward to the time when teleportation portals can be found in every single village across the continent."

As the others all begin climbing down and out, he calls everyone together for a quick pow-wow. "So before we begin heading up into the mountains, I want to make sure all of us are in our best condition. We will take the rest of today and all of tomorrow to enjoy the comforts offered to us here... and then set out at dawn the morning after. The Consortium will get you all room and board here at the Bored Weasel, and..." He glances to Shedrick for confirmation as he speaks "...we will cover any standard purchases you might find yourselves to make for the final leg of our journey. That includes cleaning and sharpening your weapons, any armor re-fitting, regular rations and supplies and so forth. Just try to avoid buying anything too extravagant, eh? Like no warhorses or a summer home?"

As the group begins to disperse, he tells Shedrick to make arrangement with the inn and that Hawthorne is going to find word of any of the local sages or miners who might have more concrete information about the area they were heading to. Can never have too much information!
 

FitzTheRuke

Legend
Having arrived at the last refuge of civilization, the town from whence they would set forth in search of Vermeillon, the lost (and presumably abandoned) mining village, the agents familiarized themselves with the area, gathered supplies and information, and laid plans.

The coach would go no further; not only was it not built for mountain roads, but any road that might have once gone from Maerin to Vermeillon had long since degraded into nothing more than a treacherous trail. Broun would stay in Maerin and care for the horses.

Finding appropriate gear for travel in the mountains was easy enough. All such things were readily available in Maerin's markets. Information on Vermeillon was much more difficult to procure. It appeared that most of Maerin's inhabitants either were unfamiliar with the village or its fate, or only knew tall tales. Its location was often described as "somewhere up there" (in the nearby mountains).

Two people stood out as worth speaking to: Lukas Grosvenor, the proprietor of the Bored Weasel, and Astra Vorn, a half elf who worked a florist's stall in the market. Grosvenor had not volunteered any information when Shedrick had checked the group into the Inn (and the lad had done nothing to hide the group's goals - quite the opposite) but it was public knowledge that the innkeeper had been a miner in Vermiellon as a young man. He had settled in Maerin after "the disaster". It was said that Astra Vorn had been born in the mining settlement, and may know what happened there.

OOC: We won't take long with this, but who wants to talk to who?
 

Leatherhead

Possibly a Idiot.
Argenti approaches the Half elf with a brimming smile. "Good day to you! I am Argenti." The genasi picks up a flower to admire it. "Quite a lovely stall you have here, I've never seen this kind of flower before, what is it's name?"

After a bit of haggling back and forth, the young woman buys a flower to adorn her hair, and pensively pauses for a moment, as if listening to someone else. "Oh yes, Astra, was it? There was one other thing. My colleagues and I are on an expedition to investigate the Vermiellon mines, and we have heard you once lived there. Can you tell us anything about what happened to the place?"
 

Kobold Stew

Last Guy in the Airlock
Supporter
Crock Jon addresses the group when they are all assembled.

"My uncle wanted me to thank you again for travelling with him, and to send his apologies that the wagon can 't continue from here. Broun doesn't like the cold and the wheels are too thin for the steep roads, and won't grip enough. He'll be fine here, but he has offered my services to you, should you want them, as a porter. I can carry a fair bit on my back, and while it will be slow, it might make the journey easier for you."

He pauses and looks for approval. "I'd just need food and a place to sleep, and maybe a few coins from time to time for a drink. Heh. I can help move any obstacles that might have fallen across the road. Whatever I can do to help." He sounds sheepish as he says this, and someone has interrupted him with "Hey! Aren't you...?" before Crock Jon can silence him and wait for an answer.

Whatever the answer, he say thanks and wish for a good journey. He then goes off wityh the person interrupting him, and accepts a drink that is bought for him in exchange for tales of his former glories.
 

KahlessNestor

Adventurer
Ruznami Warmaker
Maerin/Bored Weasel
Day 20/Afternoon
Round 0

Ruznami settled himself cozily in the inn’s common room in a comfortable chair by the fire. He listened around to the inn gossip and discovered that the innkeeper was formerly a miner in the old mines they were looking for. The white-bearded dwarf went up to Lukas and settled at the bar.

“Try this,” the dwarf said, offering a flask after ordering his own ale. “Made it myself. Could teach you the recipe, if you like. I’m something of a brewer myself.” Ruz paused and looked up. “And if you got any vermin problems, I’m sure Archimedes would be more than happy to keep an eye out for them.” He gave a bit of a whistle, and the small burrowing owl flew down to perch on his shoulder. Ruznami fed the owl a small, dead mouse.

“I’ve heard you used to mine up in Vermeilon. Good veins?” he asked casually. “What made them stop?” he wondered.

***

Save:
Move:
Free Object Interaction:
Action:

Bonus Action:
Reaction: Opportunity Attack, Absorb Elements, Shield
  • Opportunity Attack:

Concentration:
Conditions:
Inspiration:

Ruznami
Initiative: +2
Perception: +0
Speed: 25
AC: 15
HP: 26/26 HD: 4/4d6+2

Archimedes (Owl familiar)
Initiative: +1
Perception: +3 Advantage, Darkvision 120
Speed: 60 (fly); 5 (walk)
AC: 11
HP: 1

Prepared Spells
Cantrips:
Blade Ward, Booming Blade, Fire Bolt, Lightning Lure
1) 4/4 Absorb Elements, Magic Missile, Protection from Evil and Good, Shield
2) 3/3 Arcane Lock, Mirror Image, Scorching Ray
Rituals
(1)
Alarm, Comprehend Languages, Detect Magic, Find Familiar, Identify
Spellbook
(1)
Absorb Elements, Alarm, Comprehend Languages, Detect Magic, Find Familiar, Identify, Magic Missile, Protection from Evil and Good, Shield
(2) Arcane Lock, Mirror Image, Scorching Ray



Hawthorne Grandview - male Human rogue inquisitive
Kaliban - male deep gnome psi-warrior
 

FitzTheRuke

Legend
As a "half"-elf, Astra Vorn had some of the youth that came with elvish blood. Still, they had been very young when the events had transpired that had caused the village to be abandoned.

They smiled, grateful to Argenti for buying a flower and told her, "I remember the explosion that collapsed part of the mine. The whole house shook. I didn't know it until later, but I lost my father that day. I was told that he was buried in the first collapse. Some miners were rescued weeks later, but not my father."

Astra sighed. The memory was old, and the pain had dulled to a resigned disappointment. They went on, "Later, people started to disappear. My mother and many others began to have terrible nightmares. Eventually she packed us up and we moved to Iriaebor. After she passed, I worked my way back here. I hear what's left of the village is a haunted ruin, but I've never gone back."

AstraVorn.jpg


OOC: I will return with Lukas' story. Anyone else can still chime in.
 
Last edited:

FitzTheRuke

Legend
Lukas Grosvenor



The proprietor of the Bored Weasel was a patient, though no-nonsense sort. He had a charming smile for anyone who gave him a kind word or a good tip. His hunched shoulders had only a hint of the strength they once held, and his hands were callused from years of work. Today, he stood over a pot of
his speciality: a flavorful, piping-hot stew called Salty Fish Surprise.

He stirred the pot, wiped his hands on his apron, and came up to the bar to try Ruznami's brew. After a long draught, he nodded and said, "Good. Very good. I'm not sure all your ingredients are available here, but we can come up with some replacements that'd work."

As the dwarf went on to talk about Vermeillon, he sighed as if the memory came with great pain, saying, "The town was doing very well before the disaster, sure. The best shafts were buried in the collapse. I'm surprised that no one has tried to reopen them."

When pressed as to why he didn't get involved in that sort of endeavour, he said, "I had just been married the month before, and on that day, my wife, Lorna, came to the mine to bring me some food. I'd left my lunch, y'see. She was struck by a large rock when the roof came down and died from her wounds on the third day. We were there for another ten before we managed to get out. After that, I just didn't want to stay, and I've never been back."

He pulled a drink for a patron then came back over to Ruznami, adding, "Hey, if you go up there, I can give you a map, though it's seventy years out of date. While you're there, can you do me a favour? Can you place flowers on Lorna's grave, tell her I'm sorry that I don't visit. And see if her necklace is still in the hollow tree. I left it there thinking I'd come back for it, but I never did. Can you get it for me?"
 

KahlessNestor

Adventurer
Ruznami Warmaker
Maerin/Bored Weasel
Day 20/Afternoon
Round 0

Ruznami listened quietly to Lukas’ tale. “I am sorry for your loss,” he told the old man. “A seventy-year-old map is still better than what we have now,” he said with a smile. “And I will certainly see if I can find that necklace, if you can point out where this hollow tree is. Will there be flowers up there this time of year?” he asked. “I am afraid any I get down here would not survive the trek up the mountain. But I will do my best. Mark where the grave is, as well, and I will at least say a prayer over it, friend.”

***

Save:
Move:
Free Object Interaction:
Action:

Bonus Action:
Reaction: Opportunity Attack, Absorb Elements, Shield
  • Opportunity Attack:

Concentration:
Conditions:
Inspiration:

Ruznami
Initiative: +2
Perception: +0
Speed: 25
AC: 15
HP: 26/26 HD: 4/4d6+2

Archimedes (Owl familiar)
Initiative: +1
Perception: +3 Advantage, Darkvision 120
Speed: 60 (fly); 5 (walk)
AC: 11
HP: 1

Prepared Spells
Cantrips:
Blade Ward, Booming Blade, Fire Bolt, Lightning Lure
1) 4/4 Absorb Elements, Magic Missile, Protection from Evil and Good, Shield
2) 3/3 Arcane Lock, Mirror Image, Scorching Ray
Rituals
(1)
Alarm, Comprehend Languages, Detect Magic, Find Familiar, Identify
Spellbook
(1)
Absorb Elements, Alarm, Comprehend Languages, Detect Magic, Find Familiar, Identify, Magic Missile, Protection from Evil and Good, Shield
(2) Arcane Lock, Mirror Image, Scorching Ray


Leave flowers on the grave of Lukas Grosvenor’s wife Lorna.
Look for Lorna’s necklace in the hollow tree.

Hawthorne Grandview - male Human rogue inquisitive
Kaliban - male deep gnome psi-warrior
 

FitzTheRuke

Legend
"It's true that flowers are hard to find this time of year and so high up. A prayer would be kind." Lukas nodded his thanks.

At some point before the group set out, Lukas dug out an old map and marked on it where Ruznami could find the things that he'd asked.

Vermeillon.jpg

Red Circle = Grave; Green Arrow = Tree

OOC: It's the only map I've got. Of course, Lukas' version would not show the houses in ruins, and the trees would be show slightly differently. Otherwise pretty much. He'll indicate where the road can be found just outside of Maerin.
 


KahlessNestor

Adventurer
Ruznami Warmaker
Maerin/Bored Weasel
Day 20/Afternoon
Round 0

Ruznami opened up his notebook and dug out his supplies. Using his scribal skills, he made a perfect copy of Lukas’ map for the party, allowing the old man to keep his historical relic. Just in case they didn’t make it back and someone had to come looking for them.

“Thank you, sir,” the dwarf told the innkeeper.

***

Save:
Move:
Free Object Interaction:
Action:

Bonus Action:
Reaction: Opportunity Attack, Absorb Elements, Shield
  • Opportunity Attack:

Concentration:
Conditions:
Inspiration:

Ruznami
Initiative: +2
Perception: +0
Speed: 25
AC: 15
HP: 26/26 HD: 4/4d6+2

Archimedes (Owl familiar)
Initiative: +1
Perception: +3 Advantage, Darkvision 120
Speed: 60 (fly); 5 (walk)
AC: 11
HP: 1

Prepared Spells
Cantrips:
Blade Ward, Booming Blade, Fire Bolt, Lightning Lure
1) 4/4 Absorb Elements, Magic Missile, Protection from Evil and Good, Shield
2) 3/3 Arcane Lock, Mirror Image, Scorching Ray
Rituals
(1)
Alarm, Comprehend Languages, Detect Magic, Find Familiar, Identify
Spellbook
(1)
Absorb Elements, Alarm, Comprehend Languages, Detect Magic, Find Familiar, Identify, Magic Missile, Protection from Evil and Good, Shield
(2) Arcane Lock, Mirror Image, Scorching Ray


Leave flowers on the grave of Lukas Grosvenor’s wife Lorna.
Look for Lorna’s necklace in the hollow tree.

Hawthorne Grandview - male Human rogue inquisitive
Kaliban - male deep gnome psi-warrior
 


DEFCON 1

Legend
When the passing on of information occurs and Hawthorne hears the stories of Grosvenor and Vorn, he acknowledges it with a nod.

"Excellent, thank you."
 

FitzTheRuke

Legend
On the evening before the morning when they planned to set out, Shedrick and Hawthorne went over the supplies that they had gathered: Warm clothing for all; hard camp bedding; two four-person tents; climbing gear; two shovels and a pickaxe; and enough rations for eighty man-days. Most of these supplies would be carried by Crock Jon, acting as porter. Shedrick would carry much of the rest, as his role had evolved into

Precious little coin remained in the Consortium's discretionary fund. It was now imperative that they found some sort of success on this mission. It was time to seize the day.

The agents set out early and began an arduous trek upward and northward, along an old road that was so badly maintained that they wandered off of it several times and had to find their way back. The journey was expected to take three days, but as they set up camp for their second evening, they had made less progress than they would have liked.

To make matters worse, on the third day it began to snow - a wet snow that covered the road (much of which was well overgrown) in a thin, slippery layer of slush. These conditions had not improved when they got to a place where the road had washed out (ten years ago or more). There was no way around. A high wall of brush-covered stone on the left, and a sixty-foot drop to a rockfall on the right. Only a narrow, crumbling strip remained of the road for a span of about fifty feet.

Crossing it would be dangerous, but necessary.

OOC: Please describe any precautions you'd like to take,or ingenious methods you come up with for getting across. Please throw in at least one, but no more than two ability checks of your choice (based on the stuff you chose to do). If you can't think of anything, just give me dex (acrobatics) to work your way across.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Crock Jon takes off the packs and withdraws 50' of rope. It's enough, or almost enough, to reach across the chasm. He ties a bowline around his waist and offers the other end to anyone willing to give it a shot.

"A rope to hold'll help others cross. I anchor at this end, and someone goes across? We can tie it to you, and I'll catch you if you fall. Pull you back up."

He hopes that with someone anchoring the other end, a rope can be tied to make the crossing easier. He can also offer a safety line. "I'll go last, once you cross, and maybe you can catch me. In case."

OOC: Athletics (to hold anyone who falls and pull them up): 1d20+6=14.
Acrobatics (to make it across by himself at the end): 1d20+2=21.
(If you need or want more Athletics rolls, let me know).
 

Leatherhead

Possibly a Idiot.
"Thank you, Crock Jon." Argenti says while contemplating the crumbling path. "Though I don't think that rope to be quite long enough. Let me see if I can make up for the difference."

The warlock slowly extends her open palm in the air, as if straining against something solid. Following her motions, the stone and rocks along the crumbling path reshape and move themselves. Cracks fill in, small arches form, and when she is done the gap shrinks by a solid 10'.

After the dust settles, she beams a smile to the group. "I believe that should be enough to get a solid anchor point on both sides?"

OOC: Casting Mold Earth, twice, using it's third bullet point for an additional 10' of stable ground.

  • If the dirt or stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour.
It's a bit of a loose interpretation, but worth a shot.

Acrobatics : 1D20+2 = [6]+2 = 8
Unfortunately, it looks like she might need Croc Jon's help sooner rather than later :)
 

KahlessNestor

Adventurer
Ruznami Warmaker
Mountain Road
Day 23/Afternoon
Round 0

Ruznami considered the ruined road problem as Crock Jon got set up with the rope, and Argenti crafted a few extra feet of ledge.

“We’ve got a climbing kit,” the dwarf mused. “We could secure this end with a piton. The kit’s got a harness, and I’ve extra rope, too. Then Archimedes could fly the other end of the rope to the other side. If Argenti could go into her locket, Archimedes could bring her with, and she could secure the other end of the rope. That would make a little rope bridge, with two ropes, one for hands, one for feet. If we have more rope, we could even put up a safety rope behind. With the harness, if someone fell, they wouldn’t fall far, no more than 25 feet. Can Argenti bring anyone into her amulet with her? That could even reduce the need for ropes and dangerous crossings at all.”

General Intelligence check for engineering: 1D20+3 = [14]+3 = 17

***

Save:
Move:
Free Object Interaction:
Action:

Bonus Action:
Reaction: Opportunity Attack, Absorb Elements, Shield
  • Opportunity Attack:

Concentration:
Conditions:
Inspiration:

Ruznami
Initiative: +2
Perception: +0
Speed: 25
AC: 15
HP: 26/26 HD: 4/4d6+2

Archimedes (Owl familiar)
Initiative: +1
Perception: +3 Advantage, Darkvision 120
Speed: 60 (fly); 5 (walk)
AC: 11
HP: 1

Prepared Spells
Cantrips:
Blade Ward, Booming Blade, Fire Bolt, Lightning Lure
1) 4/4 Absorb Elements, Magic Missile, Protection from Evil and Good, Shield
2) 3/3 Arcane Lock, Mirror Image, Scorching Ray
Rituals
(1)
Alarm, Comprehend Languages, Detect Magic, Find Familiar, Identify
Spellbook
(1)
Absorb Elements, Alarm, Comprehend Languages, Detect Magic, Find Familiar, Identify, Magic Missile, Protection from Evil and Good, Shield
(2) Arcane Lock, Mirror Image, Scorching Ray


Leave flowers on the grave of Lukas Grosvenor’s wife Lorna.
Look for Lorna’s necklace in the hollow tree.

Hawthorne Grandview - male Human rogue inquisitive
Kaliban - male deep gnome psi-warrior
 



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