Neurotic
I plan on living forever. Or die trying.
Cairn tears himself from the pool and steps toward the meenlock elder, his fear gone in the face of Ethian's supporting influence.
The swing of the stone hands is ponderous, but the elder was busy with Crock John and other attacks. They crush the creature deeper into the mire and only soft, giving ground saves the elder from becoming part of the mush.
The warrior tries then to move so it is outside the weird mind-twisting effect of the fey.
The swing of the stone hands is ponderous, but the elder was busy with Crock John and other attacks. They crush the creature deeper into the mire and only soft, giving ground saves the elder from becoming part of the mush.
The warrior tries then to move so it is outside the weird mind-twisting effect of the fey.
Move: step out of the pool (Ethian effect removed fear)
Action: Cairn attack vs elder; damage: 1D20+6 = [20]+6 = 26
3D6+4 = [1, 6, 3]+4 = 14
Crit damage: 3D6 = [6, 2, 1] = 9
Bonus: Frost rune activation gaining +2 str and con saves and ability checks for 10 minutes
Move: step away from the elder if possible to be outside of 10' radius without stepping into the deep pool
OOC: please remove Action surge from Cairns stat block, this is the second time I rolled it before remembering I used it in the first round.
Action surge; damage: 1D20+6 = [14]+6 = 20
2D6+4 = [5, 5]+4 = 14
Action: Cairn attack vs elder; damage: 1D20+6 = [20]+6 = 26
3D6+4 = [1, 6, 3]+4 = 14
Crit damage: 3D6 = [6, 2, 1] = 9
Bonus: Frost rune activation gaining +2 str and con saves and ability checks for 10 minutes
Move: step away from the elder if possible to be outside of 10' radius without stepping into the deep pool
OOC: please remove Action surge from Cairns stat block, this is the second time I rolled it before remembering I used it in the first round.
2D6+4 = [5, 5]+4 = 14
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