KahlessNestor
Adventurer
Ruznami Warmaker
Beregost
Day 3/Morning
Round 0
Ruznami didn’t have too much to do during the trip. He had Archimedes keep an eye ahead, though the caravan proved safe enough, at least from wandering monsters if not exorbitant tax collectors. He kept an eye on Broun, making the driver as comfortable as possible, occasionally sharing a sip from his flask with the half-orc.
By the time they reached Beregost, the dwarven wizard was more than ready for a real bed again. Unfortunately, those were taken. At least they were just in time for some food.
(OOC: Thinking about it, no combat on this day and a room at night means healing spells for Broun?)
***
Arcane Ward: 0/11 hp
Beregost
Day 3/Morning
Round 0
Ruznami didn’t have too much to do during the trip. He had Archimedes keep an eye ahead, though the caravan proved safe enough, at least from wandering monsters if not exorbitant tax collectors. He kept an eye on Broun, making the driver as comfortable as possible, occasionally sharing a sip from his flask with the half-orc.
By the time they reached Beregost, the dwarven wizard was more than ready for a real bed again. Unfortunately, those were taken. At least they were just in time for some food.
(OOC: Thinking about it, no combat on this day and a room at night means healing spells for Broun?)
***
Arcane Ward: 0/11 hp
Save:
Move:
Free Object Interaction:
Action:
Bonus Action:
Reaction: Opportunity Attack, Absorb Elements, Shield
Concentration:
Conditions:
Inspiration:
Move:
Free Object Interaction:
Action:
Bonus Action:
Reaction: Opportunity Attack, Absorb Elements, Shield
Concentration:
Conditions:
Inspiration:
Ruznami
Initiative: +2
Perception: +0
Speed: 25
AC: 15
HP: 28/26 HD: 4/4d6+2
Archimedes (Owl familiar)
Initiative: +1
Perception: +3 Advantage, Darkvision 120
Speed: 60 (fly); 5 (walk)
AC: 11
HP: 1
Prepared Spells
Cantrips: Blade Ward, Booming Blade, Fire Bolt, Lightning Lure
1) 4/4 Absorb Elements, Magic Missile, Protection from Evil and Good, Shield
2) 3/3 Arcane Lock, Mirror Image, Scorching Ray
Rituals
(1) Alarm, Comprehend Languages, Detect Magic, Find Familiar, Identify
Spellbook
(1) Absorb Elements, Alarm, Comprehend Languages, Detect Magic, Find Familiar, Identify, Magic Missile, Protection from Evil and Good, Shield
(2) Arcane Lock, Mirror Image, Scorching Ray
Initiative: +2
Perception: +0
Speed: 25
AC: 15
HP: 28/26 HD: 4/4d6+2
Archimedes (Owl familiar)
Initiative: +1
Perception: +3 Advantage, Darkvision 120
Speed: 60 (fly); 5 (walk)
AC: 11
HP: 1
Prepared Spells
Cantrips: Blade Ward, Booming Blade, Fire Bolt, Lightning Lure
1) 4/4 Absorb Elements, Magic Missile, Protection from Evil and Good, Shield
2) 3/3 Arcane Lock, Mirror Image, Scorching Ray
Rituals
(1) Alarm, Comprehend Languages, Detect Magic, Find Familiar, Identify
Spellbook
(1) Absorb Elements, Alarm, Comprehend Languages, Detect Magic, Find Familiar, Identify, Magic Missile, Protection from Evil and Good, Shield
(2) Arcane Lock, Mirror Image, Scorching Ray
Hawthorne Grandview - male Human rogue inquisitive
Kaliban - male deep gnome psi-warrior
Kaliban - male deep gnome psi-warrior