A Candlekeep Mystery (IC)


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FitzTheRuke

Legend
The coach travelled in safety with a large caravan, along the Uldoon Trail. They crossed the Geenfields at a leisurely pace with lively company and shared good food flavoured with spices from the south. Eight days later, they found themselves in Berdusk, a fine jewel of a city on the banks of the upper Chionthar river. There they bid farewell to the caravan folk, crossed the river, and headed east toward Iriaebor. They made good time on the Dusk Trail and arrived in the City of a Thousand Spires only four days out of Berdusk.

The two cities were night and day. While both were on the north bank of the same river, Berdusk was a bright, fine place of wool and wine. Iriaebor's tightly-packed and crumbling towers shrouded its streets in shadows. Though the cities were of similar physical size, Iriaebor was densely packed with thrice the population. Furthermore, the traders, mercenaries, and guilds of Iriaebor were involved in complicated plots, alliances, and intrigues that were enough to rival Waterdeep itself.

OOC: Let me know if you want to do anything in either of these fine cites; if not, I will move us along.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Crock Jon tries to get rest, and supports his uncle when he can. At one point the wagon was stuck in a muddy rut, and Crock Jon was able to push the cart out. He washed himself in a nearby stream, and felt much better by the time he reached civilization. His uncle was tired, though, and Crock Jon did what he could to cover for him.
 

KahlessNestor

Adventurer
Ruznami Warmaker
Berdusk and Iriaebor
Day 19/Afternoon
Round 0

Ruznami enjoyed the trip with the caravan. Good food, good people. Much like the library, though without all the comforts, he had to admit. Still, he thought he was hardening up a bit, becoming more accustomed the longer they traveled. He wasn’t so sore at night now, after a day of riding the carriage.

In Berdusk, and now at Iriaebor, Ruz hit the markets, looking for any interesting scrolls of magic, spellbooks, or other lore. He didn’t really have much coin for it, but he liked thinking maybe he might have a bit more coin on the way home and could pick things up then.

***

Save:
Move:
Free Object Interaction:
Action:

Bonus Action:
Reaction: Opportunity Attack, Absorb Elements, Shield
  • Opportunity Attack:

Concentration:
Conditions:
Inspiration:

Ruznami
Initiative: +2
Perception: +0
Speed: 25
AC: 15
HP: 26+7 thp+11 ward/26 HD: 4/4d6+2

Archimedes (Owl familiar)
Initiative: +1
Perception: +3 Advantage, Darkvision 120
Speed: 60 (fly); 5 (walk)
AC: 11
HP: 1

Prepared Spells
Cantrips:
Blade Ward, Booming Blade, Fire Bolt, Lightning Lure
1) 4/4 Absorb Elements, Magic Missile, Protection from Evil and Good, Shield
2) 3/3 Arcane Lock, Mirror Image, Scorching Ray
Rituals
(1)
Alarm, Comprehend Languages, Detect Magic, Find Familiar, Identify
Spellbook
(1)
Absorb Elements, Alarm, Comprehend Languages, Detect Magic, Find Familiar, Identify, Magic Missile, Protection from Evil and Good, Shield
(2) Arcane Lock, Mirror Image, Scorching Ray



Hawthorne Grandview - male Human rogue inquisitive
Kaliban - male deep gnome psi-warrior
 

FitzTheRuke

Legend
From Iriaebor, they took the road to Easting, and from there, they headed toward Proskur, but after a day's travel, they turned northward to avoid crossing the border into the Kingdom of Cormyr. Here they followed a series of trails and roads through the foothills of the Sunset Mountains. After a few minor course corrections, they found the town that had been mentioned in the book that had been discovered in the Library at Candlekeep. The closest known town to the lost hamlet of Vermellion, where the mine would have been. The town of Maerin.

Nestled at the foot of a mountain range, Maerin was the last bastion of civilization before the inhospitable climate of the peaks. Not near large enough to be called a city, the town was nonetheless bustling. Shops, taverns, and other establishments lined the main road, and an open-air market at the center of town found vendors of all sorts hawking their wares. The town served the many shepherds, trappers, woodsmen and prospectors that worked the foothills and peaks of the mountain range.

Broun rolled the coach up to a large building - an obvious Inn and Tavern - with a sign that read "The Bored Weasel".

"Here we are at long last!" Shedrick declared with a bow as he opened the door for the Agents of the Black Dragon Gate Mining Consortium.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Crock Jon helps others unload the wagon, and takes any bags to the door of the inn. He lines them up, but it's not thay straight. It's not that he doesn't care; he just doesn't realize that anyone might want something other than "By the door".
 

Leatherhead

Possibly a Idiot.
Argenti takes a moment to stretch and breathe in the crisp mountain air after the long journey. "I must say, that last leg of the trip was much more pleasant!"

After looking about the town, the genasi realizes she is woefully underdressed for the local environment. "Anyone up for some shopping? I need to get a new outfit or two."

OOC: Argenti is going to buy some cold weather clothing from a local shop.
 
Last edited:

KahlessNestor

Adventurer
Ruznami Warmaker
Maerin
Day 20/Afternoon
Round 0

Ruznami climbed out of the coach as well. He shivered a bit, too, not used to being in the great outdoors, though he was helped a bit by his hardy dwarven physique. He eyed the shops again.

“Argenti has a point,” Ruz stated. “If we are going higher in the mountains, we will need warm clothes.”

***

Save:
Move:
Free Object Interaction:
Action:

Bonus Action:
Reaction: Opportunity Attack, Absorb Elements, Shield
  • Opportunity Attack:

Concentration:
Conditions:
Inspiration:

Ruznami
Initiative: +2
Perception: +0
Speed: 25
AC: 15
HP: 26/26 HD: 4/4d6+2

Archimedes (Owl familiar)
Initiative: +1
Perception: +3 Advantage, Darkvision 120
Speed: 60 (fly); 5 (walk)
AC: 11
HP: 1

Prepared Spells
Cantrips:
Blade Ward, Booming Blade, Fire Bolt, Lightning Lure
1) 4/4 Absorb Elements, Magic Missile, Protection from Evil and Good, Shield
2) 3/3 Arcane Lock, Mirror Image, Scorching Ray
Rituals
(1)
Alarm, Comprehend Languages, Detect Magic, Find Familiar, Identify
Spellbook
(1)
Absorb Elements, Alarm, Comprehend Languages, Detect Magic, Find Familiar, Identify, Magic Missile, Protection from Evil and Good, Shield
(2) Arcane Lock, Mirror Image, Scorching Ray



Hawthorne Grandview - male Human rogue inquisitive
Kaliban - male deep gnome psi-warrior
 

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