A casual Pathfinder adventure? (Recruiting Closed)

jkason

First Post
Looks like most of the major roles are covered. Am mildly interested in the Teleportation subschool wizard, but if summoning's limited, it might not be the best choice. How about the Archivist Bard Archetype? A bookworm from a family of performers, maybe...
 

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Rhun

First Post
Looks like most of the major roles are covered. Am mildly interested in the Teleportation subschool wizard, but if summoning's limited, it might not be the best choice. How about the Archivist Bard Archetype? A bookworm from a family of performers, maybe...


I'm all for the Archivist Bard archetype. It sounds interesting to me. "We are but poor, lost circus performers..." :D

Running tally of character concepts submitted:

Rathan - Oakling Monk 5
Binder Fred - Halfling "Alchemist" (Sorcerer 3/Ranger 2)
Shayuri - Oracle 5 or Witch 5
Scott Dewar - Human Fighter 5
Walking Dad - Paladin 5
jkason - Archivist Bard
 

HolyMan

Thy wounds are healed!
What is your thoughts on running two groups Rhun?

I don't wish to post a concept so late and then "knock" one of my friends (yes that includes you Scott so stop smirking :p) out of this.

Fenris posed an interest in playing and if you add myself you could run two groups of 4 - possible two of 5 - I'm sure there are others out there that feel as I do. And there are new LPF members looking to get into more games.

Also I though that one group would be good if it went strictly core class (no multiclassing) since you said this was a testing of the PF rules for you. And they take the 4 base classes. Fighter, Wizard, Cleric, and Rogue. Best you get a look at those during this experiment.

If you opt for a second group (and perhaps started a month or more after the first?) Then I would like to be a part of that. And just play the boastful, warrior priest I have been wanting to play and have had no success. :(

[sblock=Leopold Sach]
[sblock=Game Info]
Race: Human
Class: Cleric (favored)
Level: 5
Experience: 10,000 (fast)
Alignment: Lawful Neutral
Languages: Common
Deity: Torma, The Light in the Darkness[/sblock]
[sblock=Abilities]
STR: 18 +4 (base 15 - +2 race, +1 at lvl 4)
DEX: 10
CON: 14 +2
INT: 10
WIS: 16 +3 (base 14 - +2 item)
CHA: 13 +1[/sblock]
[sblock=Combat]
HP: 52 = [5d8 = 32; Max-2] + 10 [CON] + 5 [feat] + 5 (favored class bonus)
AC: 24 = 10 + 9 (armor) + 3 (shield) + 1 (feat) + 0 (DEX) + 1 (natural)
AC Touch: 10 = 10 + 0 (DEX)
AC Flatfooted: 24 = 10 + 9 (armor) + 3 (shield) + 1 (feat) + 1 (natural)
INIT: +0 = +0 (DEX)
BAB: +3 = +3 (Cleric)
CMB: +7 = +4 (STR) + 3 (BAB)
CMD: 17 = 10 + 4 (STR) + 0 (DEX) + 3 (BAB)
Fort: +6 = +4 (base) + 2 (CON)
Reflex: +1 = +1 (base) + 0 (DEX)
Will: +8 = +4 (base) + 3 (WIS) + 1 (trait)
Speed: 20'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
EXAMPLE:
Longsword (mw): +8 = +3 (BAB) + 4 (STR) + 1 (item)/ 1d8+4 (S), CRIT 19-20x2
Dagger(melee): +7 = +3 (BAB) + 4(STR)/ DMG = 1d4+4(P or S), CRIT 19-20x2
Dagger(range): +3 = +3(BAB) + 0 (DEX)/ DMG = 1d4+4(P or S), CRIT 19-20x2
Mace,light: +7 = +3(BAB) + 4 (STR)/ DMG = 1d6+4(B), CRIT 20x2[/sblock]
[sblock=Racial Traits]
Favored Class: Cleric
+2 to One Ability Score (STR): Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock]
[sblock=Class Features]
*Aura - Good
*Spells & Orisons
*Channel Energy: (Positive) 3d6
*Spontaneous Casting - cure spells
*Alignment Spells - May not cast Chaotic spells.
*Domains (Nobility and War)
- Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier.

- Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier.[/sblock]
[sblock=Feats & Traits]
Feats:
Cleric - Prof with all Simple Weapons
Cleric - Armor Prof. (light)
Cleric - Armor Prof. (medium)
Cleric - Shield Prof.
Human bonus - Toughness
1st lvl - Shield Focus
3rd lvl - Armor Prof (heavy)

Traits:
a) Indomitable Faith
b) Divine Warrior[/sblock]
[sblock=Skills]
Skill Points: 15
Max Ranks: 5
ACP: -6

Skill List:
Acrobatics -6 = +0 [ranks] +0 [DEX] +0 [misc] -6 [ACP]

Appraise +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]

Bluff +1 = +0 [ranks] +1 [CHA] +0 [misc]

Climb -2 = +0 [ranks] +4 [STR] +0 [misc] -6 [ACP]

Craft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]

Diplomacy +7 = +3 [ranks] +3 [class skill] +1 [CHA] +0 [misc]

Disable Device na = +0 [ranks] +0 [DEX] +0 [misc] -6 [ACP]

Disguise +1 = +0 [ranks] +1 [CHA] +0 [misc]

Escape Artist -6 = +0 [ranks] +0 [DEX] +0 [misc] -6 [ACP]

Fly -6 = +0 [ranks]+0 [DEX] +0 [misc] -6 [ACP]

Handle Animal na = +0 [ranks] +1 [CHA] +0 [misc]

Heal +9 = +3 [ranks] +3 [class skill] +3 [WIS] +0 [misc]

Intimidate +1 = +0 [ranks] +1 [CHA] +0 [misc]

Knowledge (Arcana) na = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]

Knowledge (Dngnrng) na = +0 [ranks] +0 [INT] +0 [misc]

Knowledge (Engnrng) na = +0 [ranks] +0 [INT] +0 [misc]

Knowledge (Geography) na = +0 [ranks] +0 [INT] +0 [misc]

Knowledge (History) na = +0 [ranks] + 0 [class skill] +0 [INT] +0 [misc]

Knowledge (Local) na = +0 [ranks] +0 [INT] +0 [misc]

Knowledge (Nature) na = +0 [ranks] +0 [INT] +0 [misc]

Knowledge (Nobility) +5 = +2 [ranks] +3 [class skill] +0 [INT] +0 [misc]

Knowledge (Planes) na = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]

Knowledge (Religion) +5 = +2 [ranks] +3 [class skill] +0 [INT] +0 [misc]

Linguistics na = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]

Perception +3 = +0 [ranks] +3 [WIS] +0 [misc]

Perform +1 = +0 [ranks] +1 [CHA] +0 [misc]

Profession na = +0 [ranks] +0 [class skill] +3 [WIS] +0 [misc]

Ride -6 = +0 [ranks] +0 [DEX] +0 [misc] -6 [ACP]

Sense Motive +9 = +3 [ranks] +3 [class skill] +3 [WIS] +0 [misc]

Sleight of Hand na = +0 [ranks] +0 [DEX] +0 [misc] -6 [ACP]

Spellcraft +5 = +2 [ranks] +3 [class skill] +0 [INT] +0 [misc]

Stealth -6 = +0 [ranks] +0 [DEX] +0 [misc] -6 [ACP]

Survival +3 = +0 [ranks] +3 [WIS] +0 [misc]

Swim +2 = +0 [ranks] +4 [STR] +0 [misc] -6 [ACP]

Use Magic Device na = +0 [ranks] +1 [CHA] +0 [misc] [/sblock]
[sblock=Equipment]
Code:
[U]Item                             Cost  Weight[/U]
Longsword(mw)                315gp   4lb
Dagger                            2gp    1lb
mace, light                       5gp    4lb
Full platemail (mw)           1,650gp   50lb
+1 heavy steel shield         1,170gp   15lb
Traveler's Outfit                free    0lb
Bedroll                           1sp    5lb
Rope (50'hemp)                    1gp   10lb
Backpack                          2gp    2lb
 -flint and steel                 1gp    0lb
 -torches(4)                      4cp    4lb
 -rations,trail(4days)            2gp    4lb
 -waterskins(2)                   2gp    8lb
 -crowbar                         2gp    5lb
 -hammer                          5sp    2lb
 -pitons(4)                       4sp    2lb
 -sack,empty                      1sp   .5lb
 -spade                           2gp    8lb
 -peasant's outfit                1sp    2lb
Belt Pouch                        1gp   .5lb
 -whetstone                       2cp    1lb
 -mirror,small steel             10gp   .5lb
 -potions:stabilize(2)(lvl0)     50gp   .5lb
 -potions:cure mod.(2)(lvl2)    600gp   .5lb
Scroll Cases(3)                   3gp  1.5lb
 -scroll of comprehend language  25gp    0lb
 -scroll of bless                25gp    0lb
 -scroll of shield of faith      25gp    0lb
note: all scrolls are caster lvl-1
 
[U]Misc Magic[/U]
Amulet of Natural Armor +1    2,000gp    0lb
Circlet of Wisdom +2          4,000gp    0lb
Treasure: 105gp, 7sp, 4cp Gems: 5 x 100gp each

Total weight carried: 132lbs (medium)

Maximum weight possible: 100lbs(light), 101-200lbs(medium), 201-300lbs(heavy) [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 23
Height: 6'-1'
Weight: 225lbs
Hair Color: light brown (blondish)
Eye Color: brown
Skin Color: lightly complexed

Apperance: Handsome and young, Leopold has yet to earn a scar in his fight against evil. He takes pride in his armor that was crafted just for him and keeps it well maintained. He looks like a knight out of a fairy tale.

Deamenaor: Jovial and always looking on the bright side, Leopold would have been a noble had his house not fallen out of favor when he was as yet to be born. He looks at everything as a new experience and always says it's the bad ones that teach you the most in life. [/sblock]
[sblock=Background]Born poor in the slums of a slum city one would think Leopold would have grown to be a man of deceit and corruption, but it was not the case. Leopold grew up near a church of Torma and spent more time watching the gallant knights and holy warriors set out in the name of justice. His parents filling his head with stories of his grand and great grand parents and the noble lives they lived before falling in disfavor.

The children running the streets would tease him but he would not be dissuaded. When he was old enough to apprentice he immediately joined the church hoping to follow the knights and their ways but Leo's childhood did leave a small mark on him in that he wasn't virtuous enough to become a knight. He did his best but he could not let go and trust enough in himself to be as good a person as brought forth in the tenths. So he became a squire and later when it was known he was chosen to wield the divine powers of Torma in the realm of mortals he was given over to the clergy where he spent almost 6 years learning (more than normal and said because he still dreamed of knighthood) and then another year working as a helper in the field out amongst the depraved people. [/sblock] [/sblock]

Steron%20Vsool.jpg




HM
 
Last edited:

Rhun

First Post
What is your thoughts on running two groups Rhun?

Absolutely not. I've got enough on my plate as it is, and I know how difficult running two groups through the same adventure at the same time is...see my ToEE games.

I don't wish to post a concept so late and then "knock" one of my friends (yes that includes you Scott so stop smirking :p) out of this.

You're not late. Once again, this is NOT first come, first serve. I will be choosing the five players based on how their PCs fit the adventure, and what I know of their roleplaying style and commitment to games.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
What other information do you need on my fighter? besides history of course. Need to work with WD on that.

[MENTION=59043]Walking Dad[/MENTION], what kind of history were you thinking for the paladin? are waiting on info from Rhun on the gods of the land?
 

Rhun

First Post
What other information do you need on my fighter? besides history of course. Need to work with WD on that.

[MENTION=59043]Walking Dad[/MENTION], what kind of history were you thinking for the paladin? are waiting on info from Rhun on the gods of the land?

I don't need any of that. All I really want at this point are basic concepts. And I wouldn't link your backgrounds too closely at this point...or you may have to rewrite them if one of you gets in and the other doesn't.
 

jkason

First Post
A little background:

Kogoroborm "Kog" Westin
Human Bard (Archivist)


Kog was born into a traveling acting troupe, and though he had the natural charisma of all his relatives, he had little desire to take the stage. It wasn't stage fright, no. There was just something that seemed a tad ... hollow when he was in a show. So he helped to wrangle the animals when he was young, burying his nose in whatever text he could get his hands on during his off hours, looking for even he didn't know what. Eventually his penchant for reading (and continued insistance on staying off the stage) lead him to work as the troupe's dramaturge. But even then he felt unsatisfied. Eventually he realized why, despite a life filled with so much dazzle, he felt so very uninspired.

What Kog desired was not to recreate adventure, but to live it. With the blessing of his family--who had long felt chagrined they could not find a role that challenged their talented and bright child--Kog set out on the road to write his own adventure.
 

Rhun

First Post
Running tally of character concepts submitted:

Rathan - Oakling Monk 5
Binder Fred - Halfling "Alchemist" (Sorcerer 3/Ranger 2)
Shayuri - Oracle 5 or Witch 5
Scott Dewar - Human Fighter 5
Walking Dad - Paladin 5
jkason - Human Bard
Holy Man - Human Cleric 5
 

Herobizkit

Adventurer
I'd like to put my hat in as well.

My concept would be a High Goblin tracker/scout. Thinking something like Rogue 3/"Warrior" 2. Maybe Barbarian, since it looks like someone already has a Ranger up there. ;)
 

Rhun

First Post
I'd like to put my hat in as well.

My concept would be a High Goblin tracker/scout. Thinking something like Rogue 3/"Warrior" 2. Maybe Barbarian, since it looks like someone already has a Ranger up there. ;)

I like it. And either Ranger or Barbarian sounds like a good selection.
 

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