airwalkrr said:
The truth of the matter is that this is what D&D is all about. At low levels, the warriors deal out the most damage and take the hits. At high levels, they become shields for the mage. But the game is balanced that way. If your philosophy is that warriors need to deal as much damage as the mages at high levels, then you obviously believe in a higher power curve overall than I do.
Thats your opinion. It's wrong, and you're welcome to keep it. I'm pretty sure no one else wants it.
airwalkrr said:
You obviously do not play the game as much as I do. I see it happen all the time. Happened just a couple weeks ago in my Age of Worms campaign as a matter of fact. Power builds for warriors can hit 50+ damage regularly and not sacrifice too much of their ability to hit with the proper bonuses from feats, PrCs, spells, and other abilities. There is at least a 5% chance of killing a monster everytime you deal 50+ damage, and well-built a warrior can do this all day long. A wizard or cleric can usually only do it a couple times each day.
Couple times a day? Odd, you just stated the complete opposite above, that mages are the damage dealers. Any wizard or cleric of a level who can only hit 50 damage "a couple times a day" has dedicated the majority of their spellbook to non-damageing spells.
The at least 5% for killing a monster is more of an at most unless you're feeding your party underleveled monsters. Most mobs hit 14+ fort saves fast, or are immune to crits, or are played by a GM that makes them more than drooling idiots and has them buff themelves.
Additionally you can use the varient from DMGpg27 for larger mobs and massive damage, or simply toss it out because it's a stupid holdover from the previous edition that makes no sense at higher levels. For a first level wizard 4 points of damage is massive, for a 20th level fighter, 50 isn't.
airwalkrr said:
And need I remind you of Shock Trooper? Or Leap Attack? Or Spirited Charge? Or the lance? Or the exotic weapon master? There are plenty of ways to boost your PA damage without sacrificing to much in the to-hit penalty.
And need I remind you that I already answered that above and said if you don't like the synergy, don't allow it. Hell, don't allow any of the money-making-power-up-cheesy-








stuff that isn't in PHB or DMG and all of your problems would dissapear and the game would be better.
Speaking of a couple times per day however, thats about as often as Leap Attack/Shock Trooper could even be used unless you're having seriously odd fights. Also by doing a charge you're not doing a full attack action and those additional 1-5 hits could be doing more.