Quartz said:Hmm... assuming you can't PA with a lance, nor get Str, that reduces damage to a more reasonable 3d8+12. Still very good, and still trouble on a critical, but not overpowering.
It doesn't say you MUST use it one-handed, it says you can.
Regardless to make the argument as simple as possible for the peanut gallery:
Fighter gains a level, PA damage increases by 2, BUT, must defeat AC, BUT can get multiple attacks per round, AND can infrequently turn that to 4 damage through criticals BUT must deal damage at melee range.
Wizard gains a level, all spells damage increases by d6/d8/2d6 (fireball, sound lance, disintigrate etc.) BUT, damage can be reduced (not nullified like AC can)
Fighter can take feats that can, in some situations (charge) increase PA damage to 3 AND can take a feat that can make it more likely to hit with PA in some situations (charge) at the expensive of AC.
Wizard can take several feats or use some cheap magic items that can increase spell damage per level to 6/8/12 depending on spell several times per day, effectivly doubling the average damage.
So... 1 level gives fighters +2 damage at a cost to actually do that damage, or +3 in special situations, +4 on rare crits or +6 on rare crits in special situations. In melee range.
And... 1 level of wizards gives d6-2d6 which is usually 6-12, at range, no chance to miss but damage can be reduced. +9-15 damage/level if combining metamagic feats + rods.
It should be blatently obvious to anyone that power attack is not really even keeping up with normal mage damage, let alone mage damage with feats or metamagic rods. A very rare +6/level damage for fighter vs. +9-15/level easily done for wizard.