Olgar Shiverstone
Legend
Paladins do not compromise. It goes against their code.
This Knight is a Divine warrior archetype, dedicated to some Ideal (whatever this Ideal might be), and propagating this ideal by means of fearlessness, relentlessness, discipline, and glory (fame whether loved or feared). This is the Knight in Shining Armor - whether Lancelot or the Black Knight - or even the Green Knight. These Knights are deadly warriors who champion their respective Ideal while radiating the aura of the celestial-or-infernal forces of their Ideal.
I think you're unnecessarily confounding the prototypical paladin the game rules should describe with the specific incarnation a player is playing. I also find it unacceptable to rigidly enforce the RAW paladin's oath to be the single, only possible oath exactly as written! But the alternative isn't to just omit the flavor consistency entirely; the alternative is to show the prototypical example - the quintessential paladin - and let people change what they want.So, Im in the faction that finds it unacceptable to coerce the Paladin to be Lawful Good only, and finds it problematic to mechanically enforce conduct that really depends on situational narratives.
Having Black Knights and Lancelots being mechanically identical is a problem. I'd expect the ideals to be reflected in the rules for the knight. One might be focused on retribution; the other on defense and healing; yet another on just, proportional punishment.
Whether via spells, powers or tricks, any such abilities should be consistent - i.e. it's not OK to just have a bunch of powers that might describe completely opposing ideals mixed together.
I think you'd want to be careful with limited divine casting since you don't want different ideals to have the same spell list.I don't think that @Haldrik is recommending mixing opposed ideals into the same bag of tricks. I think the recommendation is to select a few key features that say 'I am Paladin, hear me roar'.. like 'Smite', martial weapons, armor, and limited divine casting.
This is a really important point as a lot of people have different views on what constitutes lawful good behaviour. Some people like black and white views of morality which works for fast and easy-going gaming, while others prefer shades of grey. Factor in also a lot of people look back to medieval periods as a benchmark for what was involved in chivalry and that makes things even more complicated - what was accepted back as benevolent behaviour back then probably isn't now.Personally, I am in the faction that is skeptical about the utility of alignments. I like the Altruistic (Good) versus Predatory (Evil) trope, and the Societal (Lawful) versus the Individual (Chaos) trope. However, I philosophically oppose coercive rules for these. (Coercing Good is the opposite of Good.) Moreover I will not play a game whose rules mechanically punish players who violate arbitrary alignment definitions - definitions that often prove nonsensical in too many situations.
(Moreover, my characters, including Clerics, have never worshiped deities. Thus dedication to one of the gods is a nonstarter.)
So, Im in the faction that finds it unacceptable to coerce the Paladin to be Lawful Good only, and finds it problematic to mechanically enforce conduct that really depends on situational narratives.
This is also a good point - the term paladin differs in respect to the story and the mechanics. I've always thought the Greyhawk god Trithereon (spelling?) a CG god was an awesome choice for a paladin's diety, but the mechanics got in the way, and I've always thought the best "defender of justice" storywise in a 3.5ed game would be a diviner, using spells (though really annoying in a mystery game, that's another thread.) to route out evil at its source with as little blood lost or innocents hurt as possible.The Paladin theme explicitly synergizes with the Knight class. However it is also possible to build a different kind of Knight. Or oppositely, it is even possible to build a different kind of Paladin, perhaps even a Paladin Wizard, to exemplify the flavor of a Code of Lawful Good.
This really needs to be held up and shouted from the roof tops. Alignments (if used in game, I personally dislike the alignments) help promote roleplay, not curb it. Codes and "Lawful Good" mixing in a bad way lead to the "Lawful Stupid" paladin playDon't even pretend the Codes have anything to do with alignment. Half the problems with paladins are because people don't agree what lawful good is. Spell out what they're about in the Code.
I agree with this too a degree, but only because I like to keep mechanics and flavour seperate. I understand some people don't like that though. I agree with Remathilis and think that Essentials and Heroes of Shadow nailed what should be done in contrasting paladins and blackguards.Having Black Knights and Lancelots being mechanically identical is a problem. I'd expect the ideals to be reflected in the rules for the knight. One might be focused on retribution; the other on defense and healing; yet another on just, proportional punishment.