Manzanita
First Post
How many cure spells do the clerics have left? How weak would we be in the morning?
Iggy will prepare the following spells
Level 0 (4+1 div): detect magic(D), light(x2), message(x2)
Level 1 (3+1 int+1 div): mage armor, color spray, True Strike(D), magic missile, SMI
Level 2 (2+1 int+1 div): invisibility, detect thoughts(D), scorching ray, mirror image
Level 3 (1+1 int+1 div): Clairaudience/Clairvoyance(D), Haste(x2)
"The water will be awful on these bodies. Can either of you clerics prepare a spell to stabalize them so they won't bleed out underwater? I don't see how to bring them underwater without attracting sharks. But I don't know that we have a choice. I suppose we could split up, and a couple of us could go speak to the merrow and hope we can get one to come to the surface with us to cast the spell in shallow water. Assuming that they are able to raise dead. They may not be. What say three of us head down to the speak to them & let the rest stay up here? If they can't raise them, we still don't want to do another underwater attack."
Iggy will prepare the following spells
Level 0 (4+1 div): detect magic(D), light(x2), message(x2)
Level 1 (3+1 int+1 div): mage armor, color spray, True Strike(D), magic missile, SMI
Level 2 (2+1 int+1 div): invisibility, detect thoughts(D), scorching ray, mirror image
Level 3 (1+1 int+1 div): Clairaudience/Clairvoyance(D), Haste(x2)
"The water will be awful on these bodies. Can either of you clerics prepare a spell to stabalize them so they won't bleed out underwater? I don't see how to bring them underwater without attracting sharks. But I don't know that we have a choice. I suppose we could split up, and a couple of us could go speak to the merrow and hope we can get one to come to the surface with us to cast the spell in shallow water. Assuming that they are able to raise dead. They may not be. What say three of us head down to the speak to them & let the rest stay up here? If they can't raise them, we still don't want to do another underwater attack."