TheGM
First Post
But the key, IMHO is that they have to be able to sum up an interesting plotline in a page or two - like someone said, no novels - and then get into some interesting encounter areas. It's a big job, but doable.
I own many modules I never finished reading and will never make my campaigns. I have to have (a) a campaign in that game system and genre. (b) a basic desire to play the module. (c) a place in my world and campaign to fit it in. And (d) the time to customize it.
I honestly write more than 90% of my modules from scratch.
I own many modules I never finished reading and will never make my campaigns. I have to have (a) a campaign in that game system and genre. (b) a basic desire to play the module. (c) a place in my world and campaign to fit it in. And (d) the time to customize it.
I honestly write more than 90% of my modules from scratch.