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Hero
I've probably missed out on a great many good modules in my time. I've probably failed to use some really interesting rules options. And I will continue to do so.
Why?
Because for a module to really grab me, it cannot just be fun to play. It must be fun to read. A lot of people claim that they don't want particularly flavorful prose, that their game books should present the facts and numbers and nothing more. Me, I couldn't disagree more. If I can't get through reading something, it's never going to see any use in my campaigns. If I'm not inspired by the writing, I'm not likely to even get to the rules.
Just a random observation, brought to you in light of all the "Rate Module X" threads going on right now. I'm staying out of many of them (though not all), precisely because I don't think I can judge the modules in question on the same basis as most others.
Why?
Because for a module to really grab me, it cannot just be fun to play. It must be fun to read. A lot of people claim that they don't want particularly flavorful prose, that their game books should present the facts and numbers and nothing more. Me, I couldn't disagree more. If I can't get through reading something, it's never going to see any use in my campaigns. If I'm not inspired by the writing, I'm not likely to even get to the rules.
Just a random observation, brought to you in light of all the "Rate Module X" threads going on right now. I'm staying out of many of them (though not all), precisely because I don't think I can judge the modules in question on the same basis as most others.