D&D 5E A Compilation of all the Race Changes in Monsters of the Multiverse

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books.

greg-rutkowski-monsters-of-the-multiverse-1920.jpg



 

log in or register to remove this ad

Oh, right. And wait, they can't use heavy weapons without a penalty anyway right? Hmm, it seems like the base rules do a fine job of accounting for size variability even with equal str.
The grapple advantage is not true. Size doesn't give you advantage to it.

Also, in past threads people have already complained about small size weapon limitations. I fully expect it to go next. In fact, I expect the whole differentiation between medium and small be gone in the next edition.
 

log in or register to remove this ad

The grapple advantage is not true. Size doesn't give you advantage to it.

Also, in past threads people have already complained about small size weapon limitations. I fully expect it to go next. In fact, I expect the whole differentiation between medium and small be gone in the next edition.
Well, in any case I think contextual size modifiers/rules address the Halfling/Goliath problem better than asi or capping str scores, since as mentioned I don't think small creatures should get a penalty for things like swimming and climbing. For situations in which it would make sense (grappling), advantage/disadvantage works well enough, especially in the context of 5e, which favors streamlining. I suppose another option would be to break up athletics into multiple skills.
 

Well, in any case I think contextual size modifiers/rules address the Halfling/Goliath problem better than asi or capping str scores, since as mentioned I don't think small creatures should get a penalty for things like swimming and climbing. For situations in which it would make sense (grappling), advantage/disadvantage works well enough, especially in the context of 5e, which favors streamlining. I suppose another option would be to break up athletics into multiple skills.

The swimming and wall climbing are a great point. It's almost like it needs either be (A) a "fitness" or "athletics" or "strength per pound" stat, and then things like weight and what weapons can be used and strength contests would factor in size, or (B) absolute total strength, but then a lot of things like swimming and climbing work a lot better for smaller sizes.
 

Well, in any case I think contextual size modifiers/rules address the Halfling/Goliath problem better than asi or capping str scores, since as mentioned I don't think small creatures should get a penalty for things like swimming and climbing. For situations in which it would make sense (grappling), advantage/disadvantage works well enough, especially in the context of 5e, which favors streamlining. I suppose another option would be to break up athletics into multiple skills.
From certain point of view I can see the logic. But what does strength score represent then? Why does a red dragon have Str 27 and a crab Str 2?
 

From certain point of view I can see the logic. But what does strength score represent then? Why does a red dragon have Str 27 and a crab Str 2?
The ability scores seem to represent multiple and at times somewhat contradictory traits. A crab might have a "2 str" if it is trying to push a boulder up a hill, but if its pinching onto something (like your finger) it's going to have a much higher force.
 


From certain point of view I can see the logic. But what does strength score represent then? Why does a red dragon have Str 27 and a crab Str 2?
Red dragons have internal skeletons. They're also like a million times larger than a crab--as opposed to a human, who is what, four times larger than a halfling?
 

The grapple advantage is not true. Size doesn't give you advantage to it.

Also, in past threads people have already complained about small size weapon limitations. I fully expect it to go next. In fact, I expect the whole differentiation between medium and small be gone in the next edition.

Huh?

Was that changed somewhere? Under the grapple rules, being one size larger grants advantage. AFAIK.
 


Huh?

Was that changed somewhere? Under the grapple rules, being one size larger grants advantage. AFAIK.
At release, the Grappler feat let you ignore the penalty for grappling creatures larger than you, but that specific part of the rule about grapples never was implemented in the PHB.

But you cant grapple beyond 1 size larger than you. So a Halfling cant grapple Small and Medium creatures, while the Goliath can grapple from Small to Large.

So a Goliath with 10 Str can grapple larger creatures (with less skills, but still) and carry/push/lift/drag as much as a 20 Str Halfling.
 

Remove ads

Remove ads

Top