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D&D 5E A Compilation of all the Race Changes in Monsters of the Multiverse

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books...

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books.

greg-rutkowski-monsters-of-the-multiverse-1920.jpg



 

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There's an article at Gizmodo with some commentary by Jeremy Crawford on the changes in the book.

I found this bit interesting -

“We also removed any traits that were cultural as opposed to physical or magical—you’ll also see we’ve done something on the game design side, which is that the ability score increases do not appear in the races in this book. Instead, players will be able to have a floating set of bonuses during the determination phase of character creation rather than that being a part of their race selection.”

Maybe by the Anniversary Edition they'll be completely absorbed into the stat generation phase.
 
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Jeremy Crawford from the Gizomdo article

“For quite some time, we have not liked how the choice of race in the game had often too much weight on the player’s choice of class,” Crawford admitted. “Fans often talk about this—that connection between race and class is not something we as designers actually desire. We want players to pick those two critical components of their character and choose the two that really sing to them so they don’t feel like they’re pigeonholed.

I feel that this is revising history. If they didn't like it why did they design in that way? They focused race on specific classes overly much in early 4e and then later in the edition they introduced flexibility. Then in 5e they made the deliberate decision to double down on class based focus. Races being directed toward certain class was obviously a longstanding design intention.
 

There's an article at Gizmodo with some commentary by Jeremy Crawford on the changes in the book.

I found this bit interesting -

“We also removed any traits that were cultural as opposed to physical or magical—you’ll also see we’ve done something on the game design side, which is that the ability score increases do not appear in the races in this book. Instead, players will be able to have a floating set of bonuses during the determination phase of character creation rather than that being a part of their race selection.”

Maybe by the Anniversary Edition they'll be completely absorbed into the stat generation phase.
The Crawford quotes seem to come from “virtual event promoting the upcoming launch of Monsters of the Multiverse.” So I take it that the author of the article did not interview Crawford, but is simply summarizing the press event.
 

Levistus's_Leviathan

5e Freelancer
Jeremy Crawford from the Gizomdo article



I feel that this is revising history. If they didn't like it why did they design in that way?
I'm assuming a mix of tradition and a change of design in the past 7.5ish years of D&D 5e's history. They said "for quite some time", not "for ever since this edition started". And even if it was "we didn't like this from the start" the answer "but they were rolling things back from the 4e changes that were largely unpopular, and wanted to keep whatever they thought people would like from traditional D&D to be safe" is still a viable one.
 

Micah Sweet

Level Up & OSR Enthusiast
Jeremy Crawford from the Gizomdo article



I feel that this is revising history. If they didn't like it why did they design in that way? They focused race on specific classes overly much in early 4e and then later in the edition they introduced flexibility. Then in 5e they made the deliberate decision to double down on class based focus. Races being directed toward certain class was obviously a longstanding design intention.
Yeah, that is pure media spin. They've changed their policy for reasons that have nothing to do to with game design.
 

Micah Sweet

Level Up & OSR Enthusiast
I'm assuming a mix of tradition and a change of design in the past 7.5ish years of D&D 5e's history. They said "for quite some time", not "for ever since this edition started". And even if it was "we didn't like this from the start" the answer "but they were rolling things back from the 4e changes that were largely unpopular, and wanted to keep whatever they thought people would like from traditional D&D to be safe" is still a viable one.
You know, if they would admit to that answer, that would be ok too. But they won't.
 



Jeremy Crawford from the Gizomdo article



I feel that this is revising history. If they didn't like it why did they design in that way? They focused race on specific classes overly much in early 4e and then later in the edition they introduced flexibility. Then in 5e they made the deliberate decision to double down on class based focus. Races being directed toward certain class was obviously a longstanding design intention.
And you can change it if you feel it was not agood choice.
 


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