D&D 5E A Compilation of all the Race Changes in Monsters of the Multiverse

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books.

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That's true, and I have my own version of 5e that works much better for me. But a significant number of people are unhappy with the direction D&D is going, and they're not going to shut up about it just because other people like it.
What's a "significant number"? My guess is the only significance is the $$ spent and my gut says most of the people complaining aren't steady customers anyway. I don't really have a dog in the race because I have given up on 5e for entirety different reasons.
 

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I’d say 3/.5 had a lot more problematic art than 4e.
Problematic in different ways, I'd say: 5E represents a quantum leap, artistically, on both at anyplace. And I enjoyed the art for both, by and large (but I'm not the one who felt marginalized by any of it: that's why I bow to my wife's assesment).
 

My guess is the only significance is the $$ spent and my gut says most of the people complaining aren't steady customers anyway
'...aren't steady customers...'

Because of the changes being made. Was purchasing the books before Tasha's. Wizards made changes I didnt like, and so stopped making purchases and told them about it in Surveys.

Apparently enough people agreed, that they brought back Alignment on Monsters.

I'd say there probably is significance , but not enough to counter any potential negative press and so WoTC continues to march on down this road.
 

What's a "significant number"? My guess is the only significance is the $$ spent and my gut says most of the people complaining aren't steady customers anyway. I don't really have a dog in the race because I have given up on 5e for entirety different reasons.
The significance to WotC is certainly the $$ spent, although I think a fair amount of the recent social media storm came from people who don't play (not all, by any means). I don't agree that the complainers are people who don't buy books. I've bought nearly all of 5e, but I suspect that is going to change, and some others have done the same. It all adds up. Also, how many of these new players are actually buying all that much? We don't know.
 

'...aren't steady customers...'

Because of the changes being made. Was purchasing the books before Tasha's. Wizards made changes I didnt like, and so stopped making purchases and told them about it in Surveys.

Apparently enough people agreed, that they brought back Alignment on Monsters.

I'd say there probably is significance , but not enough to counter any potential negative press and so WoTC continues to march on down this road.
This. Potential negative press is, in my opinion, by far the most important factor in WotC's decisions nowadays.
 

'...aren't steady customers...'

Because of the changes being made. Was purchasing the books before Tasha's. Wizards made changes I didnt like, and so stopped making purchases and told them about it in Surveys.

Apparently enough people agreed, that they brought back Alignment on Monsters.

I'd say there probably is significance , but not enough to counter any potential negative press and so WoTC continues to march on down this road.
"The singular of data is not anecdote."

No one but WotC knows what drives their decisions. I'm just saying it is surely based on money (as with any corporation). Do the people that want 5E to include racial penalties or whatever amount to enough potentially lost $$ to force a change in course? Probably not.
 

"The singular of data is not anecdote."

No one but WotC knows what drives their decisions. I'm just saying it is surely based on money (as with any corporation). Do the people that want 5E to include racial penalties or whatever amount to enough potentially lost $$ to force a change in course? Probably not.
Absolutely.

5e started with an appeal to the gamers lost. They strode the fence long enough, and when an influx of new players came in, not tied to the past, or ambivalent about any changes, then its a matter of just weighing the costs.

Losing older gamers vs Dodging any bad press.

At this point, they have the customer base to lose the old guys yelling at clouds, so its worth it to dodge the bad press. Easy call.
 



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