A couple of rules I'm adopting.

Jack of Spades

First Post
First, the extra damage form hunters quarry, warlock's curse, and sneak attack are applied to each attack the character does to the target of his attacks.

Secondly, Eldritch Blast counts as a weapon for powers and feats that require a ranged weapon.

Any comments so far? I don't usually use house rules, but after playing 4th ed for awhile I was thinking about using these.
 

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Jack of Spades said:
First, the extra damage form hunters quarry, warlock's curse, and sneak attack are applied to each attack the character does to the target of his attacks.

Really??? The strikers are already doing huge amounts of damage relative to everyone else.


Secondly, Eldritch Blast counts as a weapon for powers and feats that require a ranged weapon.

That could end up being very far reaching. What's the intention here?
 

Jack of Spades said:
First, the extra damage form hunters quarry, warlock's curse, and sneak attack are applied to each attack the character does to the target of his attacks.
Not sure exactly what you mean here. Could you clarify this?

Secondly, Eldritch Blast counts as a weapon for powers and feats that require a ranged weapon.
For feats, I'm not sure this is really necessary. Remember that EB uses an implement, thus the implement itself is the "weapon", not the EB power.

As far as powers go, I don't think this works, as you shouldn't be able to stack powers. This rule would basically be the equivalent of saying that a Fighter can use Cleave in conjunction with any power that requires a Melee weapon. It is too unbalanced.
 

Jack of Spades said:
First, the extra damage form hunters quarry, warlock's curse, and sneak attack are applied to each attack the character does to the target of his attacks.

Secondly, Eldritch Blast counts as a weapon for powers and feats that require a ranged weapon.

Any comments so far? I don't usually use house rules, but after playing 4th ed for awhile I was thinking about using these.

Like others, I think that the first one is going to ramp up damage far too quickly.

The second one - is that to support multiclassed warlocks, enabling them to use fighter exploits with their eldritch blast for instance? If that's the case it seems reasonable in principle, since the EB is no worse than a longbow.

Cheers
 

Jack of Spades said:
First, the extra damage form hunters quarry, warlock's curse, and sneak attack are applied to each attack the character does to the target of his attacks.

This would make two-weapon fighting rangers frighteningly powerful (more than they are already). Strikers already have a huge advantage over other classes in damage output, if you're going to give them this benefit you should consider giving other classes a damage increase as well.

Jack of Spades said:
Secondly, Eldritch Blast counts as a weapon for powers and feats that require a ranged weapon.

Sounds good to me. I'd do the same with Magic Missile.
 

Plane Sailing said:
Like others, I think that the first one is going to ramp up damage far too quickly.

The second one - is that to support multiclassed warlocks, enabling them to use fighter exploits with their eldritch blast for instance? If that's the case it seems reasonable in principle, since the EB is no worse than a longbow.

Cheers

Yeah, after some playtesting it did come out to far too much damge, especially when used in conjuntion with my second rule which was mean to make warlocks better when multclassing.
I wanted them to be able to use rogue and ranger exploits, and those exploits that give extra attacks are too strong when they add and extra d6 and d6 each time they hit from curse and quarry. And I think I will apply it to magic missile too.

On a side note, man, I love fey pact warlocks with a pact dagger.
 

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