Tony Vargas
Legend
Only 3.x had this. 2e used THAC0, prior to that it was tables. Class/level, not attack bonus of any kind, determined multiple attacks.Maybe it will be easier to list the things that were common in earlier editions of D&D and ceased to exist in 4e at least at launch.
1. Base Attack Bonus that led into multiple attacks.
3e introduced formal ability damage and ability drain, and it existed before in the form of various monster abilities. 3e, 2e, and 1e had separate rules for diseases, and 1e even had rules for insanity. 1e had subdual damage, and 2e expanded upon it, IIRC. 1e psionic combat used power points as a measure of ability to continue the combat. And, all included Life-Energy Level Drain in some, form, yet another sub-stystem in control for health.2. Hit points as the sole control for health.
Really, you should have said: "Prior eds had myriad, incompatible, and imbalanced sub-sytems for tracking various aspects of health, while 4e is 'limited' to only hps, surges, and the disease track.
Except for 3e spells that used Touch Attacks, spells that gave no saving throw, and spells that used unique-to-themselves resolution mechanics, like 1e Phantasmal Killer.4. Your defense against a spell was a saving throw. (Minor point for me but true)
Utility magic starts at 2 for formal utility powers, and 1st for Rituals, including rituals that some casters got for free. Using utility magic did not require giving up combat spells, so, if anything, it was /more/ available at low levels than in prior eds.6. Utility magic came at lower levels and was decent.
4e has Bigby's and Mordenkainen's Spells, and also has Tenser's Floating Disc as a ritual.7. Named spells like Tensers floating disc.
Presented as an option in the Manual of Planes. Also, the formal 'Great Wheel' was introduced in 2e.8. The Great Wheel Cosmology
0e had only 3 alignments (law, neurtrality, chaos). 4e had '5', but the 'missing' alignments were just lumped into others. CN/LN/TN are part of 'unaligned,' NG/LG are Good, and NE/LE are 'Evil.'9. Nine Alignments.
You said it yourself.13. Spells could be disrupted. (Although by 3e this was all but dead I agree).
Not many 4e items do. And, some earlier items did, requiring you to 'spend' hps to charge or to use them.14. Magic items didn't require personal energy (surges) to use.
3e was every bit as grid-dependent, and had more complex rules for using the grid.17. The game was not heavily dependent on a grid. (even if houserulable 4e wasn't made for theatre of the mind play. 3e started down the path to grid though I agree.).
Roles existed, very strongly, they just weren't formalized until 3e and the 'iconic class roles' of Fighter, Rogue, Wizard & Cleric. The 'Healer' (formally Cleric in 3e) role was the most obvious one, and any class with healing was verymuch 'shoehorned' into it.19. Classes were not shoehorned into roles even if many players chose a role for their PC.
12 out of 20 were flat-out bogus, so feel free to continue, as to the others...I'll stop at 20. There are more though.
These are difference, but they're mostly a matter of purely mechanical consolidation. Nothing that they actually represented was gone from the game, it was just modeled in a more streamlined, consistent manner.3. Wizards had nine spell levels and a goodly number of spells per level.
5. Utility magic was part of the spell selection process and not a ritual.
15. Spells outcomes were based upon both the text and the stat block.
16. Every class didn't have "powers" and was not AEDU.
18. Magic Resistance/Spell Resistance existed.
20. Level drain existed (although again in 3e they were already going the wrong way).
These are true. They are also clear improvements.10. Alignment mattered.
11. Only magic healed instantly.
OK, I'll grant you this one. While I'd argue that over the editions, D&D had been moving towards a more proportional natural healing rule (in early D&D, it took high-level characters much longer to heal, in 3e the difference was down to how big your class's HD was), and 4e finally made natural healing the same for everyone, it did cross a line in making it overnight, and not providing any provision for more serious wounds that might take longer to heal. The disease track rule could have been easily adapted to that, but it was never done.12. Mundane healing was measured in days.
Last edited: