VirgilCaine
First Post
I'm sorry, what do you mean by this?Numion said:Believe me, players' skills don't always grow in pace with their characters.
I'm sorry, what do you mean by this?Numion said:Believe me, players' skills don't always grow in pace with their characters.
VirgilCaine said:I'm sorry, what do you mean by this?
Starglim said:you're playing D&D as it was intended to be played.
Numion said:Players don't always use their characters to their fullest effectiveness. Playing a 1st level character effectively is different from playing a 15th level character effectively. If the advancement in levels is fast the player might make more 'mistakes', because he's not used to the new abilities.
Thus, a 15th level group can be sometimes ambushed by lowly guards. 15th level group sure has ways to avoid the guards - but sometimes precautions are forgotten.
For example, my players, even though they know combat tactics, rarely break from the MO of a lower level group. They rarely use divinations with buff + teleport tactics.
I missed "every city guard is a level 1 warrior" in any edition of the DMG, especially those editions where there was no such thing as the warrior class.Delta said:I disagree. Because every city guard is a level 1 warrior (as in every edition's DMG), humanity has a great need for exceptional heroes!
(Psi)SeveredHead said:Perhaps you could explain how the high level PCs should have avoided this situation. Short of noticing guards staring at them from 60 feet away, I'm not seeing it. (I know how I would react to it, but avoid it?)
Numion said:Players don't always use their characters to their fullest effectiveness. Playing a 1st level character effectively is different from playing a 15th level character effectively. If the advancement in levels is fast the player might make more 'mistakes', because he's not used to the new abilities.
Thus, a 15th level group can be sometimes ambushed by lowly guards. 15th level group sure has ways to avoid the guards - but sometimes precautions are forgotten.
For example, my players, even though they know combat tactics, rarely break from the MO of a lower level group. They rarely use divinations with buff + teleport tactics.
Endur said:One of the twelve watchmen is a level 5 Rogue\level 1 Assassin in disguise. He looks just like the other watchmen. But his crossbow bolt comes with +4d6 of sneak attack damage, a DC 13 Death attack, and at least a +4 to hit above the usual guardsman.
Whizbang Dustyboots said:I missed "every city guard is a level 1 warrior" in any edition of the DMG, especially those editions where there was no such thing as the warrior class.