A few questions that have came up.. (Quicken, Darkvision, Command)

I require the character to perform the action commanded. if he can do other things while still performing that command with no impact on that command... no problem.

if commanded to run, he could drop his weapon as a free action and run... after all it does not affect the run at all.

if the command was to come, and he could get there with a partial action, i would let him do something with his MEA as long as that did not get in the way of his COME order, like say draw a weapon or sheathe it.
 

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My take on Command.

If told to Run you will start moving at 4x your base move. You may perform any free action that does not keep you from running. You may run in any direction.

If told to Stop you will stop whatever action you have been doing. If you are attacking, you will not be able to swing your sword. If you where walking/running you will not be able to move your legs. If you are singing talking... you get the idea. Stop is an ambiguous command and may generate unexpected results (as always it is up to the DM).

If told to Go. You will move away from the person, taking at least double moves. If you can do something that does not interfere with making double moves you may. Flee would be the same, but you must run.

If you are told to Come. You must move towards the caster using double moves at least. If you are a melee person, this was a dumb thing for the caster to do. You may run, charge, tumble, jump, draw your weapon or anything else that can be done while you are moving towards the caster. A Spring Attack against another foe is not allowed because it would slow you down. You may attempt to Overrun any opponents in the way if you honestly think you can make it past them (again DM discretion).

Remember, this is only a 1st level spell. If you wish to be more specific then you need to use Suggestion. Something like: 'Come stand in front of me and do nothing else.' To me, you just can't do all of that with a one word command.

In the game this week my character was told to 'Go home' from a Mass Suggestion (I assume). That would have been fine... but he has no home. :D He is a wandering monk, his monastery was destroyed as back story from the DM. He does not remember where it was (Nor until recently that he is a polymorphed half-dragon). I had to ask her where my home was. lol


Astlin
 

DarwinofMind said:

This came up in game, player had command cast on him, the command was "Come"

The command to "come" is, shall we say, liable to being interpreted in different ways.

If you know what I mean, and I think you do.
 

Re: Re: A few questions that have came up.. (Quicken, Darkvision, Command)

hong said:
The command to "come" is, shall we say, liable to being interpreted in different ways.

If you know what I mean, and I think you do.

That...is so...wrong. Dude? I like your style. ;)
 

Re: Re: A few questions that have came up.. (Quicken, Darkvision, Command)

hong said:


The command to "come" is, shall we say, liable to being interpreted in different ways.

If you know what I mean, and I think you do.

Um, not sure about you but that is going to take me longer than a round. :p

Astlin
 

Re: Re: Re: A few questions that have came up.. (Quicken, Darkvision, Command)

Astlin said:
Um, not sure about you but that is going to take me longer than a round. :p

Astlin

Hey, if ya' got the time, that's great. But sometimes it only takes a round, and a round is plenty enough. :D
 

If you give a command of 'come,' do you avoid attacks of opportunity against you or do you just move in a straight line towards the caster? I can see this as a nasty move to cast on a creature to make them come through a gauntlet of foes that can all get AoOs on it.
 

Kershek said:
If you give a command of 'come,' do you avoid attacks of opportunity against you or do you just move in a straight line towards the caster? I can see this as a nasty move to cast on a creature to make them come through a gauntlet of foes that can all get AoOs on it.

You follow the command to the best of your ability. I like to keep it simple...so...straight line. That's the best and quickest route to the one that gave you the command. However, if the commanding individual moves from the spot they issued the command before you arrive, you simply stop at that square. There is a really good reason why the Command spell is 1st level. :)
 

Artoomis said:
A soceror must spend their entire protion of the round to apply metamagic to a spell. So here is how it goes:

You are almost correct about this:



The corrected statement is:

Applying Spontainous Metamagic first fireball becomes full round action. You now spend your full-round action. Then quicken drops the casting time to a free action.

Not much benefit then, since you've already used a full-round action.

For what I think are obvious reasons, you don't get to apply the Quicken feat before you spent the cost (a full-round action) to use it.

I'm sorry that just doesn't make sense as a reason. Following that line of reasoning, a sorcerer who metamagiced a spell with empower would spend a full round aciton applying a spontaineous metamagic first and then have to spend a standard action to cast the spell. Spontaneous metamagic and casting the spell are the same action wrapped up in that full round action. So by the written rules in the PH, it should only take a free action since it has a casting itme of 1 round or less.(even if it doesn't make much sense, to expand the time to then end up shortening it) Sure they have clarrified it in T&B, and in comments but as it was written in the PH I think Rybaer has it right. They wrote it poorly and intended something else, which they later explained is the best reason for this, trying to add an additional action to spontaneous spell casting isn't a good way to explain it.
 

Shard O'Glase said:


I'm sorry that just doesn't make sense as a reason. Following that line of reasoning, a sorcerer who metamagiced a spell with empower would spend a full round aciton applying a spontaineous metamagic first and then have to spend a standard action to cast the spell. Spontaneous metamagic and casting the spell are the same action wrapped up in that full round action. So by the written rules in the PH, it should only take a free action since it has a casting itme of 1 round or less.(even if it doesn't make much sense, to expand the time to then end up shortening it) Sure they have clarrified it in T&B, and in comments but as it was written in the PH I think Rybaer has it right. They wrote it poorly and intended something else, which they later explained is the best reason for this, trying to add an additional action to spontaneous spell casting isn't a good way to explain it.

He was talking about Quicken Spell, not Empower Spell. Artoomis is correct. The same applies to any metamagic casting by a sorcerer using any 1-action spell.
 

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