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A few tidbits about Baldur's Gate 3.

Dark Jezter

First Post
Got this from the RPGCodex forums, which in turn got it from the latest issue of PC Gamer. Here's a few details about what's planned for Baldur's Gate 3...

Though BG3 won't be a direct sequel to the storyline of the first two BG games, Atari intends for the game to have similarly epic scope and feature a large gaming world populated by memorable characters.

It will feature cutting-edge 3D graphics, although the gamemakes haven't decided whether to license an existing engine or develop a new one. Atari ambitious design goal is to make a visually stunning RPG that both lives up to BG's great heritage and evolves the genre.

When asked if the follow-up would stick with isometric perspective, John Hight, Atari Executive Producer, indicated that Atari wasn't "afraid to move the camera for cinematic effect. [Your viewpoint] will be immersive then the traditional isometric perspective and bring you closer to the action. You want to see the fear in the orc's eye as you blast him with a fireball, don't you?"

BG3 will use the DnD 3.5 rules for an authentic roleplaying experience.

While there'll naturally be a lot of combat, Atari plans to include a wide variety of quests and incorporate non-combat-oriented skills to give bloodless solutions to some quests

Hight's bottom-line promise: "It will be epic"

So not a whole lot of information for now, other than the fact that it'll have a 3-D engine, use the 3.5e rules, and be an epic adventure.
 

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Thanks for the info. I have really enjoyed the BG series and it sounds like they are trying to take BG3 to a new level. Can not wait for it to come out.
 


I'm not a big fan of the turn-based system. The battles are too drawn out and boring. I like the way it's done in BG and NWN. Battles are quicker and more entertaining to watch. :)
 


Finally! :D

Hopefully you'll be able to have as big or small a party as you wish. I really hated that you'd get together your perfect combination of skills and personality in a party, and then along comes the perfect addition, and you have to say "Sorry, I don't have enough room for another person." Yeah, you do. But the designers didn't design it that way, so I guess you don't.

I hope they really focus on party interaction and relationships. The romances added a whole new aspect to the game that, when the it couldn't seem to shine any more, made it glow like a supernova. Kinda. :D


I just have to say. PLEASE DON'T MAKE THE DROW A CENTRAL PART OF THIS! I AM SICK TO DEATH OF THE DROW! :p
 

Angcuru said:
Hopefully you'll be able to have as big or small a party as you wish. I really hated that you'd get together your perfect combination of skills and personality in a party, and then along comes the perfect addition, and you have to say "Sorry, I don't have enough room for another person." Yeah, you do. But the designers didn't design it that way, so I guess you don't.

I'd prefer the number of party members be restricted to 4-6 maximum; frankly, it'd look silly to have a party made up of 10-20 characters (not to mention that it'd be incredibly hard to balance encounters for such a huge party).

I hope they really focus on party interaction and relationships. The romances added a whole new aspect to the game that, when the it couldn't seem to shine any more, made it glow like a supernova. Kinda. :D

Just as long as the romancable NPCs aren't anything like Aerie or Aribeth. *gags*
 



Dark Jezter said:
Just as long as the romancable NPCs aren't anything like Aerie or Aribeth. *gags*
Hey! What's wrong with Aerie? Jaheira's the one who got on my nerves in a big way.

But still, nothin' better than gettin' jiggy with a trash-talkin' drow. ;)
 

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