Mark Chance
Boingy! Boingy!
Why the extra counting for Bards now?
Because they were shooting for a unified mechanic? Because "extra" counting is really just counting, which is a pretty easy thing to do.
Why the extra counting for Bards now?
And doesn't include natural armor, which is so big it deserves clarification. Basically anything that improved Touch AC, I think.
As someone who has used CMB (in its Beta form) for quite a while, I very much like it. I haven't dissected the final tweaks to it yet, but what I've seen so far I like even better.
I rather find counting once a battle (as you had 4 uses to cover 4 battles/day at 4th) easier than 1 this rd, 1 this rd, 1 this round, etc.Because they were shooting for a unified mechanic? Because "extra" counting is really just counting, which is a pretty easy thing to do.
I liked them just fine.[*]Multi-classed spell casters not powerful enough?
That never popped up on my radar- just not an issue.[*]Multi-classes BAB and Saves either too high or too low?
I haven't seen that. I'm not saying it didn't happen, but not in any group I've seen.[*]Save or Die/Suck spells dominating high level play?
I'm not quite sure what you mean.[*]DCs for spells too high at upper levels?
That never bugged me, but then again, my favorite system is HERO.[*]High level full attacks and actually game time to resolve them?
That's why you dip Rogue or Ranger.[*]Not enough skill points for characters?
"Useless" is relative to your campaign and playstyle- I got uses out of both. Important uses.[*]Skills that are useless (rope use/forgery)?
As I've said in other threads, that's a playstyle & DM issue, not a systemic issue. I've been playing D&D since 1977, and it has simply never come up.[*]The 15 minute work day?
If you know me (personally or by the weight of my posts here), you know I'll multiclass anything if I think its appropriate to the PC.[*]Reasons to not multi-class in certain classes (fighter)?
I can see that as a problem. I can also see that as a charming challenge- an exercise in resource management.[*]Not enough feats for characters?
[*]Characters too fragile at low level?
[*]DM prep time?
[*]Adaptation of previous edition's modules and supplements?
My main problem there was with PrCls that didn't feel like PrCls. IOW, they weren't special enough.[*]Class glut?
[*]Race glut?
[*]Racial Level Adjustments (LA)?
Not an issue to me.[*]Overall game complexity?
[*]Complexity of Grappling?
That could have been simplified.[*]Complexity of Turn Undead?
[*]The complexity of the CR/EL XP system?
I rather find counting once a battle (as you had 4 uses to cover 4 battles/day at 4th) easier than 1 this rd, 1 this rd, 1 this round, etc.
Easier on paper too as less erasing.
Death from Massive Damage is just an optional rule now. Plus you don't actually die until you reach your Con score below 0, not just -10. Not a whole lot better than 3.5, but it's not the absurd -50% of 4e, either.Things that it doesn't look like changed enough from my reading. And correct me if I'm wrong.
Death: Still at too high a threashold for anything past say 10th level. When you get hit for 30-60 points of damage, those extra hit point barriers aren't going to stop it.
Full attack action. Sucked in 3.5 and still sucks.
Death from Massive Damage is just an optional rule now. Plus you don't actually die until you reach your Con score below 0, not just -10. Not a whole lot better than 3.5, but it's not the absurd -50% of 4e, either.
Full Attack... well, there is the Vital Strike feat chain (Vital, Improved, and Greater). They let you make a single attack (including a Spring Attack, but not a charge) as essentially a 2[W], 3[W], or 4[W] attack, in 4e parlance. I think they shouldn't have been feats but just flat automatic options for combat, but, hey, House Rules were invented for a reason.
Death from Massive Damage is just an optional rule now. Plus you don't actually die until you reach your Con score below 0, not just -10. Not a whole lot better than 3.5, but it's not the absurd -50% of 4e, either.
Full Attack... well, there is the Vital Strike feat chain (Vital, Improved, and Greater). They let you make a single attack (including a Spring Attack, but not a charge) as essentially a 2[W], 3[W], or 4[W] attack, in 4e parlance. I think they shouldn't have been feats but just flat automatic options for combat, but, hey, House Rules were invented for a reason.
How have they limited them?Except that they limited stat-boosting items and shifted the focus more toward oft-neglected magic items.