I was going to mention this. There's a nice section in the Unisystem rules about scaling it for more "heroic" (super-human) or more "gritty" (normal human).Afrodyte said:Are you familiar with Unisystem? I believe you can get their Witchcraft game for free (Don't worry; you can easily ignore the supernatural stuff and stick to everything else). If not, there are several fan-made renditions of Unisystem Lite.
Zulgyan said:The thing is... I really think that d20 Modern is a good game.
But in order to be perfect for me, I would need it to be:
- much more streamlined in mechanics.
- easier NPC and foe creation and GMing (which d20 sucks at)
- work well without FX at all (the Will save with out FX is totally pointless and that makes Will bonuses classes far worser)
- more realistic and less hollywood (thought not THAT much so as to be playable).
I would like the game to be better to play in 3rd world cities such as mine (Buenos Aires, Argentina)
I have already played 2 campaigns of about ten 6 to 8 hour sessions with d20 Modern set in Argentina. They have been great campaigns, but I would love the game to be more "perfect" for it. One campaign was "Chile with the support of the U.S vs. Argentina - Urban Warfare" and the other one was a "Gangs-political parties wars in Buenos Aires"
Zulgyan said:Which of them?
Darrin Drader said:True20, ditch the Adept to rid yourself of supernatural elements, and make everything a build of either the Warrior or Expert class. The rules are definitely lighter than standard D20 (except for damage rules, but there's a much-used alternative for those), while preserving much of the feel and tactical strengths of D20 Modern. The system is really geared towards narrative style gaming, and you can pretty much plug in whatever style game you want to run. I've been using it for all of my Modern and Future games for a while now and me and my group are completely happy with it.
jdrakeh said:I dropped True 20 because I felt that it was actually more complex than regular d20 with regard to recreating fantasy elements ala D&D (i.e., specifically, I hate the exception-based powers system, especially with regard to damage).
Darrin Drader said:My feeling is that if you want to play D&D, play D&D. . .
Zulgyan said:Which modern generic rules light games are out there?
Don't mention:
d20 Modern
Savage Worlds
True20
GURPS
I prefer:
No plot
No specific theme (secret agents, aliens, etc.)
No fantasy
Films that fit:
Ronin
The Godfather
Oceans 11
Films that don't fit
James Bond
Mission Impossible
Thanks before hand![/QUOTE
Kind of strange that you ask for a specific kind of system, then rule out some of the best. Savage Worlds and True2O both rock.