A morally ambiguous game...

MerricB

Eternal Optimist
Supporter
The players in my group have been wanting a morally ambiguous game for a while. I don't like running games like that (indeed, I have trouble playing "evil" in the Baldur's Gate series), but our other DM was happy to such a game in Eberron.

Good setting for it, really.

He's just posted this description of our next (third) session:

"Our heroes(?) bravely continue their attempt to kidnap the head of the Red Cross..."

Oh dear. Well, he was responsible for war crimes during the war. So he's trying to repent now? That makes little difference when I'm being paid money now.

Of course, we have one of the world's most incompetent investigation teams... so we might not find him in the end. ;)

Cheers!
 

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Ahh, kidnappings are fun. Unlike every other quest out there, half of the quest involves transporting the target across country and holding onto them without escapes, being followed, and loads of other goodie-goodie things that can go wrong.
 

Back in the "old days" I DMed a party led by a Neutral Evil Assassin. It's interesting to see how things go when evil actually has the edge on winning. Ideas like chopping a troll up into bite-sized pieces and liberally sprinkling a town with them..... :lol:

The most fun is 'testing' your evil characters by giving them a situation in which the most benefit for themselves is found in incidentally helping Good win. Does personal greed overtake the desire for general mayhem?
 

Oh nice scenario. Gives a lot of opportunities for pulp vehicle combat (which is one of the best things in Eberron if handled right).
 

When I created my character, I was asked for a couple of descriptors. "Loyal" and "Cynical" were mine.

The way the character has ended up being played... well, as Marvin the Paranoid Android might be one way of putting it. This has been intensely annoying some of the other players, who point out that I'm meant to have a high charisma.

What I haven't told them is that I'm just inflicting on them the same annoying character that more than one of them has played in my campaigns.

There's more than one way of being evil. ;)

Cheers!
 

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