A New Digital Direction for Wizards?

When Chris Cocks, the recently-named CEO of Wizards of the Coast, took on his new position we speculated how his digital gaming background, strongly grounded in Magic: The Gathering, might influence the company's vision. Thanks to a letter he released in January, we have a bit more insight into how he plans to translate his vision into reality. Virtual Magic Cocks mentioned Magic: The...

When Chris Cocks, the recently-named CEO of Wizards of the Coast, took on his new position we speculated how his digital gaming background, strongly grounded in Magic: The Gathering, might influence the company's vision. Thanks to a letter he released in January, we have a bit more insight into how he plans to translate his vision into reality.

Chris_Cocks_Headshot.jpg

Virtual Magic​

Cocks mentioned Magic: The Gathering and Dungeons & Dragons in the same paragraph, implying equal footing. This is new for the CEO role, who previously focused primarily on the money making card game:
We will bring our characters and worlds to other games and experiences. What would it be like to throw fireballs as a Planeswalker in an MMO, or quest for treasure with your friends in a D&D augmented-reality game? We want to play games like this too, so we hired David Schwartz, an industry veteran with 25 years of experience leading projects at Microsoft, Electronic Arts, THQ, LeapFrog Enterprises, and Midway Games. He is building a publishing team to explore partnerships and collaborations that will bring Magic and D&D to unexpected settings, genres, and platforms.
There's good reason for why past CEOs have been cagey about discussing the two brands in the same breath -- the tension between the Magic: The Gathering and Dungeons & Dragons divisions is well-documented. There have been no less than three attempts to make a Magic: The Gathering role-playing game, all thwarted by concerns that one brand would somehow harm the other. That seems to have changed with Cocks' arrival, which precipitated a Fifth Edition Dungeons & Dragons campaign supplement that roughly sketched out a Magic: The Gathering setting. It was warmly received. There's no way to know for sure if Cocks' influence was the reason for the sudden change of heart, but it seems likely that the CEO's background certainly helped pave the way for future cross pollination of Wizards' most successful franchises.

Cocks also specifically referenced augmented reality gaming. We discussed how D&D in particular is ripe for an augmented reality supporting app that helps visualize certain aspects of D&D through a user's phone.

Digital Yet Again​

Wizards' frustrating inability to launch a comprehensive digital platform is well-known amongst D&D fans. Cocks focuses primarily on Magic: The Gathering but he does reference "other Wizards games":
We are reimagining digital versions of Magic and other Wizards games. We recently created the Digital Games Studio, a group of all-stars led by industry veteran Jeffrey Steefel. Jeffrey's team includes experienced Wizards game designers and industry talent from Dire Wolf Digital, Valve Corporation, Cryptic Studios, Warner Bros. Interactive Entertainment, Activision, BioWare, and many others. The Magic Online team is now included in this group, as well as digital art and game design. They're all thinking about how players might tap mana and prepare spells in the future, and I can't wait for you to see what they're working on.
For D&D, the virtual tabletop is probably the most likely candidate for a "reimagined digital version" -- and in this regard WOTC has largely ceded ground to Roll20 and Fantasy Grounds. You can read more about the history of WOTC's attempts and failures at replicating D&D online in this article.

The Return of Forums?​

Finally, Cocks referenced connecting players online:
We will make your Wizards experiences more efficient, connected, and convenient. From getting matched in a big tournament to tracking your achievements to simply getting friends together for game night, there's a lot that goes into a good experience with a game outside of the game itself. A revamped technology team led by longtime Wizard Arron Goolsbey will be focused on connecting these kinds of in-store and online interactions so you will have cohesive and connected experiences with our games.
Again, WOTC's track record here isn't great, with the most recent issue being the complete removal of all of WOTC's digital forums for D&D .

Where Do We Go from Here?​

Scott Thorne at ICv2 notes one curious discrepancy :
One thing I do not see in Cocks’ vision of the future of Magic and Dungeons & Dragons: any mention of the physical products on which the digital versions are based. Given his background with Microsoft and digital gaming, that is not really surprising, though he does say he plays both. Hazarding a guess, I think Wizards has looked at the success Marvel and DC Entertainment have had with movies and online games based upon their comic book properties and hope to leverage the Magic and D&D IPs into success in the digital realm. The physical versions of Magic and D&D will remain important, in much the same way that Superman and Spider-Man are, important as source material but providing comparatively little revenue to the company.
Cocks' letter is grand on vision and short on details, but directionally it addresses three major weaknesses in WOTC's attempts to move D&D and its other properties to the next stage. In a connected, digital world, WOTC's D&D remains stubbornly analogue with much of the need to play and connect filled by third parties. Cocks' record as a digital gamer and his willingness to experiment is a promising sign that WOTC will return with a comprehensive digital strategy in the near future. We can only hope.
 

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Michael Tresca

Michael Tresca

Ashran

Explorer
Respectfully, I disagree. There many former employees that can freelance and I like their current release schedule. I don't want monthly releases again.

Also respectfully, the two or three times a year for a book (which might or might not interest me or my group, btw, but it is another topic) is imho too slow for me. And when most published books are seemingly updates from older stuff, it looks kinda lazy. The only thing giving hope right now it might one day change are the unearthed arcana, but even there it looks like old concepts updated to 5e. Don't get me wrong, I love theses articles but it would be nice knowing where they lead us...
 

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Oriyn

First Post
Honestly, I'm just fine with WOTC leaving the digital D&D up to Fantasy Grounds and Roll 20. It takes some of the work off their plate so they could focus on new content rather than re-inventing the wheel.
 

Desrimal

Explorer
I honestly don't believe that virtual tabletop is the future of d&d. Getting some friends together in the same room for a few hours is what d&d is all about.
 

Morrus

Well, that was fun
Staff member
I honestly don't believe that virtual tabletop is the future of d&d. Getting some friends together in the same room for a few hours is what d&d is all about.

That's what it's about to you. D&D is different things to different people.
 

Desrimal

Explorer
That's what it's about to you. D&D is different things to different people.
You're quite right of course! Does anybody know how many tabletop rpgs are being played online compared to games being played in people's houses, in shops or at conventions? I'm guessing most games are still being played in "offline". I might be wrong though?
 

Saxon1974

Explorer
You're quite right of course! Does anybody know how many tabletop rpgs are being played online compared to games being played in people's houses, in shops or at conventions? I'm guessing most games are still being played in "offline". I might be wrong though?

That could be a function of geography as well as finding like minded people in your town is much harder then anywhere in the world. Would be interesting to see numbers for comparison. I think both can exist. (Online virtual and tabletop)
 

Parmandur

Book-Friend
Also respectfully, the two or three times a year for a book (which might or might not interest me or my group, btw, but it is another topic) is imho too slow for me. And when most published books are seemingly updates from older stuff, it looks kinda lazy. The only thing giving hope right now it might one day change are the unearthed arcana, but even there it looks like old concepts updated to 5e. Don't get me wrong, I love theses articles but it would be nice knowing where they lead us...
The UA articles are testbeds for the ~3 products a year; they've been pretty upfront on that, and their research showing three a year is optimum for most consumers.

Sent from my BLU LIFE XL using EN World mobile app
 

darjr

I crit!
I don't know about the ratio of offline to online, my guess is it's pretty lopsided toward offline. However online seems to be very popular.
 

TheSwartz

Explorer
All of this speculation about high technology intertwining with the greatest table top RPG.

And I still can't buy a legal PDF of the 5e PHB.
 


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