KahlessNestor
Adventurer
Jamestown Colony/Manor House
Morning
Round 1
Arjhan wasn’t sure what that strange light was, but the skeletons seemed drawn to it. Why? Perhaps preventing them from reaching it was a good idea. He rushed back into the yard and posted up in front of the light to prevent the skeletons from advancing. He put his shield aside and pulled out his greatclub as he muttered a quick spell. A glowing greatclub appeared and lashed out at the nearest skeleton.
[sblock=Actions]
Action: Stow shield
Move: In front of light
Bonus Action: Cast Spiritual Weapon
Spiritual Weapon attack and damage: 1D20+5 = [11]+5 = 16
1D8+3 = [4]+3 = 7
Concentration:
[/sblock]
[sblock=Ministats]
HP: 27/27
AC: 18 (chainmail, shield) 16 (without shield)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half poison
Spells: +5/DC 13
Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (4/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (1/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)*
Turn Undead
Charm Animals and Plants
[/sblock]
Morning
Round 1
Arjhan wasn’t sure what that strange light was, but the skeletons seemed drawn to it. Why? Perhaps preventing them from reaching it was a good idea. He rushed back into the yard and posted up in front of the light to prevent the skeletons from advancing. He put his shield aside and pulled out his greatclub as he muttered a quick spell. A glowing greatclub appeared and lashed out at the nearest skeleton.
[sblock=Actions]
Action: Stow shield
Move: In front of light
Bonus Action: Cast Spiritual Weapon
Spiritual Weapon attack and damage: 1D20+5 = [11]+5 = 16
1D8+3 = [4]+3 = 7
Concentration:
[/sblock]
[sblock=Ministats]
HP: 27/27
AC: 18 (chainmail, shield) 16 (without shield)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half poison
Spells: +5/DC 13
Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (4/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (1/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)*
Turn Undead
Charm Animals and Plants
[/sblock]