D&D 5E A New Frontier [IC]

River Song

Explorer
"Magic?" Thren squeaks. "Oh..."

Transferring his gaze from the large creature he launches another attack at the ones he can hurt and attacks the two skeletons.

[sblock=actions]
Attack Skellies

[roll0] bludg
[roll1]

Bonus action

[roll2] bludg
[roll3]

[/sblock]
 

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KahlessNestor

Adventurer
Jamestown Colony/Manor House
Morning
Round 2

Arjhan grunted as he was dealt a solid blow that staggered him back from the bone golem. Seeing his greatclub did little to the monster, and that he was now grievously wounded, the green-scaled dragonborn carefully disengaged and backed away, sheathing his greatclub and harrying the undead thing with his spiritual weapon.

[sblock=Actions]
Action: Disengage
Move: Back 30’
Bonus Action: Spiritual Weapon
Spiritual weapon attack and damage and bless: 1D20+1D4+5 = [20]+[1]+5 = 26
1D8+3 = [3]+3 = 6

Critical hit!
Critical hit extra damage: 1D8 = [8] = 8
Now if only we had exploding dice… LOL
Damage total = 14
Free Object Interaction: Put away greatclub
Concentration: Bless (Arjhan, Thren, Tarruka)
[/sblock]

[sblock=Ministats]
HP: 9/27
AC: 18 (chainmail, shield) 16 (without shield)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half poison
Spells: +5/DC 13

Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (3/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (1/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)*
Turn Undead
Charm Animals and Plants
[/sblock]
 

Thateous

Explorer
Ramas' fire burns the golem

Tarukka successfully gain the attention of the Bone Golem

Thren pummels another skeleton into dust

Arjhan takes advantage of the distracted Golem as his spirtual weapon seperates one the golem's arms.

Bone golem attempts to lock the fast moving Tarukka in a cage.

Skeleton missed again.
OOC:
skele 1: 100%
skele 2: 0%
skele 3: 0%
Bone: 31%

DC 15 Dex save for Tarukka
Grease: Bone stays upright

 



River Song

Explorer
Seeing that his companions magical onslaught seems to be having an effect Thren throws himself in the path of the golem.

"time for.......some..cat and mouse!" he stutters as he dances around in front of it.

OOC: Thren is going to Dodge
 

Neurotic

I plan on living forever. Or die trying.
"Magic turn!" yells the priest with another mighty swing of his sea-creature-encrusted-club - but it seems that High Captains influence drops sharply with each step and he misses again.

"Does anyone else has proper staff or a club? I can enchant it, but wait until I have to retreat! I can have only one!"

[sblock=Actions]
Move: next to the golem, flank if possible
Action: Shillelagh vs Golem; damage: 1D20+6 = [6]+6 = 12; 1D8+4 = [2]+4 = 6 - roll another if advantage is available
[/sblock]

OOC: I'm guessing 12 misses - no bless on me - if I hit, I'll change the post text
 

KahlessNestor

Adventurer
Jamestown Colony/Manor House
Morning
Round 3

“I have a greatclub,” Arjhan said to Luthor, “but it isn’t magical. I have to heal myself before I go in, though.”

The dragonborn took a moment to murmur a prayer, feeling the rush of healing go through him. Then he directed his spiritual weapon to attack again.

[sblock=Actions]
Action: Cure Wounds: 1D8+3 = [4]+3 = 7
Move:
Bonus Action: Spiritual Weapon
Spiritual weapon attack and damage and bless: 1D20+1D4+5 = [14]+[4]+5 = 23
1D8+3 = [1]+3 = 4

Free Object Interaction:
Concentration: Bless (Arjhan, Thren, Tarruka)
[/sblock]

[sblock=Ministats]
HP: 16/27
AC: 18 (chainmail, shield) 16 (without shield)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half poison
Spells: +5/DC 13

Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (3/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (1/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)*
Turn Undead
Charm Animals and Plants
[/sblock]
 

Tarukka rages in his cage, his feral life making him wary of such constraints. He lashes out at the cages sides with his sword, flame dancing around it cover the big skeleton. But however he moves, he cannot move out of the cage.

[sblock=Actions]
Action: Attack the cage with Green Flame Blade, skeleton takes 3 fire damage -> this assumes cage can be attacked.
1D20+1D4+6 = [10]+[3]+6 = 19
1D8+4 = [3]+4 = 7


Save:
Dex save (1d20+4=12)
Bless (1d4=2)

[/sblock]
 


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