Jamestown Colony/Manor House
Morning
Round 2
Arjhan grunted as he was dealt a solid blow that staggered him back from the bone golem. Seeing his greatclub did little to the monster, and that he was now grievously wounded, the green-scaled dragonborn carefully disengaged and backed away, sheathing his greatclub and harrying the undead thing with his spiritual weapon.
[sblock=Actions]
Action: Disengage
Move: Back 30’
Bonus Action: Spiritual Weapon
Spiritual weapon attack and damage and bless: 1D20+1D4+5 = [20]+[1]+5 = 26
1D8+3 = [3]+3 = 6
Critical hit!
Critical hit extra damage: 1D8 = [8] = 8
Now if only we had exploding dice… LOL
Damage total = 14
Free Object Interaction: Put away greatclub
Concentration: Bless (Arjhan, Thren, Tarruka)
[/sblock]
[sblock=Ministats]
HP: 9/27
AC: 18 (chainmail, shield) 16 (without shield)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half poison
Spells: +5/DC 13
Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (3/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (1/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)*
Turn Undead
Charm Animals and Plants
[/sblock]