A New Power: Early New Republic Campaign


log in or register to remove this ad

No, it'd be better for all involved for you to have an idea ready just in case, but keep it flexible for alteration as the game advances.
 



I have the books now. I'm thinking of either a doctor or a mechanic a child of crash survivors. A level of fringer and 2 of tech specialist.
 

Cool. if you can get stats and a history over into the OOC thread, i might be able to work you in at the same time as POL and Tailspinner.
 

I'm opening up recruitment again for this game.

There will be three additional spots open, with a spot reserved for Kanegrundar because I promised him one.

You'll be a part of the Rebel Alliance, specifically a covert group that has been charged with 'ghosting' an Imperial Star Destroyer which is suspected to house the head of a new research team looking into new technologies.

All races will be allowed, as you will not be on the Star Destroyer itself, rather you will be on board a Lambda-Class shuttle masked as part of a supply convoy that is headed to resupply the Star Destroyer.

Like I said, 3 spots open. Start at lvl 3. Same character creation rules as earlier stated apply.

Ideally, I'm looking for a scout/soldier, a tech specialist, and one open class.

Go nuts.
 



Not exactly on top of the current group, but during the same timeframe with the occasional meeting. So yes, a separate game, but with overlapping parts.

If we can get some people. If not, it's no biggie.
 

Remove ads

Top