A Paid Trip to Spellhold [D&D 4e]

Voda Vosa

First Post
Round 2

Taran rends the bones from the skeleton with a mighty claw attack.

Cliff mises his mark, but challenges all the skeletons around him, which seem unable to do other thing but attack him!

Round 3

Chizz strikes hard at the skeleton before him with a twin strike of his weapons. Lochlan is not so lucky and his bola fly over the skeleton.

The skeletons disengage their targets and recklessly move to focus on Cliff. Taran and Asterion sieze the chance to lay a blow on the fleeting skeleton, but Kaedyn misses his mark.
The skeletons crowd around Cliff and hack at the paladin with their scimitars. He's able to shrug off the necrotic damage, but the rusty swords still cut his flesh severely.

The blazing skeleton in front of Chizz hits the half orc in the face with his burning claw. The fire catches up again over the pirate.
The other flaming dead hurl fireballs at the remaining heroes again; two of them hit Kaedyn and the foul fire quickly spreads. Other hits Cliff, burning his fur.
Asterion calls forth to one of his runes, healing Kaedyn and protecting the rest of the brave heroes. He then swings Boulder's hammer and Almost destroys the already heavily damaged skeleton. This seems to give Cliff some relief.


[sblock=Mortal Combat]



Asterion will be NPC by yours truly, since DF will be away.


Map


->Chizz: AC 19, fort 18, ref 18, wil 14 [37/39,Resist all 2, 5 fire ongoing damamge]
->Kaedyn: AC 24-22, fort 20, ref 17, wil 15 [27/51 +HS; +5 ongoing fire damage]
->Pyrex: AC 19, fort 18, ref 18, wil 14[48/37]
Burning Skeleton 1 [-11, can't shift, slowed.]
Burning Skeleton 2 [-13, -2 to ranged and area attacks]
Burning Skeleton 3 []
Burning Skeleton 4 [] Marked by Kaedyn
Skeleton 1 [-71, Bloodied] Divine sanction
Skeleton 2 [-12] Divine Challenge
Skeleton 3 [-29] Divine sanction
Skeleton 4 [-49, Bloodied] Divine sanction
Asterion: []
->Taran: [57/46 AC:19 Fort:14 Ref:16 Will: 17]
->Cliff: [15+5THP/45; AC 23; Fort 18, Ref 16, Will 18; +5 ongoing fire damage]

Skeleton AC 17, fort ??, ref ??, wil ??
Burning Skeleton AC 19, fort ??, ref ??, wil ??

Chizz: Roll Lookup

Asterion: Roll Lookup

AoO: Roll Lookup

Skeletons Roll Lookup
Blazing Skeletons Roll Lookup [/sblock]
 

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On Puget Sound

First Post
Chizz ducks under the burning undead's guard and slices through the magical knots of fire that bind its bones together. As it reels from the blow he tries to follow up with his other blade. The creature evades the second strike, but Chizz smiles; the move has put it a bit closer to the edge of the bridge, and also given the half orc a moment to put out the flames on his arm.

start of turn: fire damage 3 (5, minus resist 2 from Cliff).
standard: duelist's flurry vs B1 - on a miss, use nasty backswing. HIT
on a hit, slide target to square B7.
minor: off hand strike vs B1. MISS. (damage should have been +5 not +4, but missed anyway)
end of turn: save vs ongoing fire. SUCCESS



[sblock='Status: feeling OK']
Hp 33/39, surges 7/7, resist all 2 until Cliff's turn.
AC 19, fort 18, ref 18, wil 14
Action points: 0/1 Second wind: available
Resist 5 vs swarms, move through swarm squares, no OA from swarms.
Sneak attack: +2d6+4. Nimble blade: +1 attack with CA when using light blade.

twin strike +10, d6+1 vs AC melee, HQ possible. OR:

+9, d10+1 ranged, and target is -2 to ranged and area attacks til EONT (longbow power). HQ possible.

duelist's flurry +10, 4 damage vs AC, slide target 1, shift 1. SA possible. Get sneak damage even without CA.

fast hands free. once per round. draw or stow a weapon.

paired katar minor. turn 1 katar into 2, or vice versa.

hunter's quarry minor. quarry closest visible enemy. quarry takes +1d6 damage once per round when hit by a ranger power.

furious assault free, trigger: you hit an enemy. Add 1(w) or 1d8 to damage.

off hand strike minor, melee. +10 vs AC, 1d6+5. HQ possible.

nasty backswing free, melee. trigger: you miss w a melee attack. +10 vs AC, 1d6+9, shift 1. SA possible.

duelist's prowess minor, stance. Each time an adjacent enemy attacks you, duelist's prowess attack : +10 vs Reflex, 1d6+5. SA possible.

lucky charm free. trigger: you miss. add 1d6 to the attack roll.

breach bracers free. trigger: you hit in melee. target is vulnerable 5 vs the next attack that hits it before EONT.

potion of healing minor. heal 10 points, lose a surge. [/sblock]
 
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Velmont

First Post
Cliff feels his instinct coming up. He finds a target and swing at his a violent blow. The skeleton still stand but barely. Cliff get back concentrate a moment, looking at his situation.

[SBLOCK=OOC]Start: Take 5 fire damages
Minor: Longtooth Shifting
Minor: Ardent Vow vs S4
Standard: Valiant Strike vs AC. on S4 (1d20+14=28, 1d8+16=22) Hit for 22 damage and is under Cliff divine sanction.
Action Point: Second Wind (+11 hp and +2 to all defenses)[/SBLOCK]

[SBLOCK=Tactic]Both S1 and S4 are at 71hp, time to finish them I think.[/SBLOCK]
 

perrinmiller

Adventurer
Surprised that the skeleton was still on its feet after his last blow and then it survived yet another from Cliff, Kaedyn swings backhanded with his broadsword as he shifts around the other one to flank it. Hitting it again, the blow isn't devastating, but he hopes the skeleton will finally crumble.

"Go down already, bony! Don't think I have forgotten you yet either."

His last words directed at the Burning Skeleton still behind him that he has yet to engage, while waiting for the other to fall.

[sblock=Actions]Start: Take 5 Damage Fire 22/51HP +HS
Standard Action: Tide of Iron on S4 Broadsword (1d20+13=17, 1d10+9=13) Push him back to N-11, but I am hoping he is dead now.
Move Action: Shift to N-9 (updated map)
Free Action: Speaking, marking B4 with combat challenge
Minor Action: None
End: Save (1d20=5)[/sblock][sblock=Mini Stats]HP: 29/51 Bloodied 25; Healing Surges 12HP, 12/day+20
AC:
24 (22 without Shield)
Fort: 20 Ref: 17 Will: 15
+2 vs. Fear; Resist Poison 5[/sblock]__________________________

Worang4.jpg
Kaedyn Thorngood Char Sheet
 


Pyrex

First Post
AC/F/R/W: 17/16/17/19 37/37hp +11thp

Seeing Cliff surrounded, Lochlan moves to a better position then launches a volley of throws at the skeletons surrounding him.

Move: Move to G8

Standard: Storm of Spirit Shards centered at L8
CRITICAL HIT: S1, 21 Damage
HIT: S4: 13 Damage
MISS: S2, S3: 6 Damage
 
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Voda Vosa

First Post
Round 3

Asterion hacks at the skeleton in front of him, cracking several bones with his hammer

Taran tricks the skeleton's mind somehow. The creature moves to the edge of the bridge and walks into the air. It falls silently, making a Puff of steam as it's flaming body hits the salty water.

Cliff shifts into a savage beast and recklessly smashes the skeleton in front of him. The skeleton barely stands.

Round 4

Chizz assaults the burning undead, pushing it near the bridge.

Kaedyn waits for Lochlan to throw a volley of shots, finishing two of the skeletons in a puff of black necrotic energy. The first skeleton to explode affects Asterion, who reels back by the corruption. The second one catches Taran and Cliff. The shifter is able to shake off the worst of it.

Kaedyn then, manoeuvrings next to one of the remaining skeletons, hacks it hard, sending it to the edge of the bridge.

The skeletons crowd around Cliff again, but the paladin deflects their clumsy blows.

The blazing skeletons throw their orbs ineffectively against the heroes, while the one engaged in melee with Chizz, gives the half orc a good jab, and moves away.

[sblock=Mortal Combat]

Skeleton 1, 4 and burning skeleton 4 are destroyed. S1 and 4 burst!

Asterion takes 10 necrotic damage

Taran takes 12 necrotic damage

Cliff takes 12 necrotic damage, with damage resistance, it drops to 7 damage.

S2 and 3 miss Cliff
BS 3 nd 2 miss
BS1 hits Chizz for 5(3) and gives him ongoing fire damage


Map


->Chizz: AC 19, fort 18, ref 18, wil 14 [32/39,Resist all 2, 5 fire ongoing damage]
->Kaedyn: AC 24-22, fort 20, ref 17, wil 15 [22/51 +HS; +5 ongoing fire damage]
->Lochlan: AC 19, fort 18, ref 18, wil 14[48/37]
Burning Skeleton 1 [-11]
Burning Skeleton 2 [-13, -2 to ranged and area attacks]
Burning Skeleton 3 []
Burning Skeleton 4 [Destroyed]
Skeleton 1 [Destroyed]
Skeleton 2 [-29] Divine Challenge
Skeleton 3 [-48] Divine sanction
Skeleton 4 [Destroyed]
Asterion: [-10]
->Taran: [45/46 AC:19 Fort:14 Ref:16 Will: 17]
->Cliff: [19/45; AC 23; Fort 18, Ref 16, Will 18; +5 ongoing fire damage]

Skeleton HP: 77, AC 17, fort ??, ref ??, wil ?? Produces Death Burst
Burning Skeleton AC 19, fort ??, ref ??, wil 14

Cliff save: 1

Asterion: Roll Lookup

Skeletons death burst: S1 Roll Lookup
S4 Roll Lookup

Skeletons: Roll Lookup
Blazing Skeletons Roll Lookup
BS 1: Roll Lookup [/sblock]
 

Pyrex

First Post
AC/F/R/W: 17/16/17/19 37/37hp +11thp

Round 5
Lochlan turns to help Chizz with the last skeleton behind their lines, hoping that once it goes down they'll be able to form a defensive line.

Standard
Biting Swarm at B1
MISS (16 vs AC 19)

OOC: Still not sure how I end up with a - instead of a + on some of the die rolls...
 


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